DocumentCode
2151146
Title
Interactive Perspective Cut-away Views for General 3D Scenes
Author
Coffin, Chris ; Höllerer, Tobias
Author_Institution
University of California, Santa Barbara
fYear
2006
fDate
25-29 March 2006
Firstpage
25
Lastpage
28
Abstract
We present a technique that allows a user to look beyond occluding objects in arbitrary 3D graphics scenes. In order to control this form of virtual x-ray vision, the user interactively cuts holes into the occluding geometry. The user can rapidly define a cutout shape or choose a standard shape and sweep it over the occluding wall segments to reveal what lies behind them. Holes are rendered in the correct 3D perspective as if they were actually cut into the obstructing geometry, including border regions that give the cutout shape physical depth, simulating penetration of a physical wall that possesses some generic thickness.
Keywords
Cut-away view; interactive cutout; x-ray vision; Computational modeling; Computer graphics; Computer science; Information geometry; Layout; Lenses; Rendering (computer graphics); Shape; Switches; User interfaces; Cut-away view; interactive cutout; x-ray vision;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces, 2006. 3DUI 2006. IEEE Symposium on
Print_ISBN
1-4244-0225-5
Type
conf
DOI
10.1109/VR.2006.88
Filename
1647502
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