• DocumentCode
    2151654
  • Title

    Shader-based visual simulation of ocean wave

  • Author

    Chen, Jun ; Yuan, Yuan ; Yang, Jianwen

  • Author_Institution
    Dept. of First, Guilin Air Force Acad., Guilin, China
  • Volume
    1
  • fYear
    2010
  • fDate
    26-28 Feb. 2010
  • Firstpage
    635
  • Lastpage
    638
  • Abstract
    The shader in the GPU increases flexibility and enables customizations of vertex and fragment processing, and it also provides the programmer with various special effects essential in development of realistic 3D virtual scene. Compared to a CPU based simulation of the ocean water, the shader-based simulation in this paper reduces the complexity of the model by eliminating most fixed function parameters while giving access to the latest functionalities of graphics cards. Our water simulation is divided into four stages: wave generation, surface tessellation, optical simulation, and water surface rendering. We are satisfied with the result from implementing the respective stages´s shader.
  • Keywords
    computer graphic equipment; coprocessors; digital simulation; geophysics computing; ocean waves; rendering (computer graphics); virtual reality; GPU; graphics cards; ocean wave; optical simulation; realistic 3D virtual scene; shader-based visual simulation; surface tessellation; water surface rendering; wave generation; Computational modeling; Fluid dynamics; Layout; Navier-Stokes equations; Ocean waves; Optical refraction; Optical surface waves; Partial differential equations; Sea surface; Surface waves; GPU; ocean wave; shader; virtual scene;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer and Automation Engineering (ICCAE), 2010 The 2nd International Conference on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4244-5585-0
  • Electronic_ISBN
    978-1-4244-5586-7
  • Type

    conf

  • DOI
    10.1109/ICCAE.2010.5451321
  • Filename
    5451321