DocumentCode
2152310
Title
Physically-based animation of volumetric objects
Author
Chen, Yan ; Zhu, Qing-hong ; Kaufman, Arie ; Muraki, Shigeru
Author_Institution
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
fYear
1998
fDate
8-10 Jun 1998
Firstpage
154
Lastpage
160
Abstract
The paper presents a voxel-based animation technique which employs either a mass-spring model or a finite element model. Two volumetric objects, a voxelized chair and a scanned muscle, are used as case studies with the two different models. The mass-spring model is used to show an animation sequence of a falling and bouncing chair: wireframe display and volume rendering are used to display a real-time animation of the process. In addition, a real-time simulation is carried out by the finite element method (FEM) of a voxel-based multi-resolution muscle mesh. Two techniques, a direct integration and a simplified modal analysis method are discussed in the context of applying FEM for muscle deformation. Local deformation optimization with modal analysis for higher resolution muscle volumetric animation, which allows accurate prediction of muscle deformation changes, has been used. Physiological muscle force has been considered and a biomechanically-based 3D FEM muscle model has been implemented. Realistic animations have been produced based on the FEM simulation with various graphics techniques
Keywords
biomechanics; computer animation; digital simulation; finite element analysis; integration; muscle; real-time systems; rendering (computer graphics); animation sequence; biomechanically-based 3D finite element method muscle model; bouncing chair; direct integration; falling chair; finite element method; finite element model; graphics techniques; local deformation optimization; mass-spring model; muscle deformation; muscle volumetric animation; physically-based animation; physiological muscle force; real-time animation display; real-time simulation; scanned muscle; simplified modal analysis method; volume rendering; volumetric objects; voxel-based animation technique; voxel-based multi-resolution muscle mesh; voxelized chair; wireframe display; Animation; Computer graphics; Computer science; Electrical capacitance tomography; Hair; Laboratories; Microwave integrated circuits; Reactive power; Spline; Springs;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation 98. Proceedings
Conference_Location
Philadelphia, PA
ISSN
1087-4844
Print_ISBN
0-8186-8541-7
Type
conf
DOI
10.1109/CA.1998.681920
Filename
681920
Link To Document