DocumentCode
2152339
Title
Hybrid anatomically based modelling of animals
Author
Schneider, Philip J. ; Wilhelms, Jane
Author_Institution
California Univ., Santa Cruz, CA, USA
fYear
1998
fDate
8-10 Jun 1998
Firstpage
161
Lastpage
169
Abstract
The authors describe a new hybrid approach to modeling and animating animals. A pre-defined skin is modeled as a triangle mesh, such as may be purchased from a digital model vendor, or generated with a typical modeling program. This skin is then attached to the underlying bone, muscle, and tissue model. The rest shape of the skin is exactly as given in the surface model of the animal. Internal components-bones, muscles, and general tissue-are directly modeled with triangle meshes or ellipsoids. Changes in joint angle result in changes to the position of bones and generalized tissue, and in changes to the shapes of muscles. The attached skin vertices move with their underlying components, resulting in natural-looking deformations to the animal modeled. This alternative approach to modeling skin allows for greater realism or detail without requiring more accurate internals, and it allows pre-existing animal models to be realistically deformed using an anatomically based method
Keywords
biomechanics; bone; computer animation; muscle; realistic images; skin; animals; animation; attached skin vertices; bone model; bone position; digital model vendor; ellipsoids; hybrid anatomically based modelling; internal components; joint angle changes; modeling program; muscle model; natural-looking deformations; pre-defined skin; rest shape; tissue model; triangle mesh; Animals; Animation; Bones; Deformable models; Ellipsoids; Joints; Mesh generation; Muscles; Shape; Skin;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation 98. Proceedings
Conference_Location
Philadelphia, PA
ISSN
1087-4844
Print_ISBN
0-8186-8541-7
Type
conf
DOI
10.1109/CA.1998.681921
Filename
681921
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