• DocumentCode
    2152374
  • Title

    Technical issues on simulating impulse and friction in three dimensional rigid body dynamics

  • Author

    Kawachi, Katsuaki ; Suzuki, Hiromasa ; KIMURA, Fumihiko

  • Author_Institution
    Dept. of Precision Machinery Eng., Tokyo Univ., Japan
  • fYear
    1998
  • fDate
    8-10 Jun 1998
  • Firstpage
    170
  • Lastpage
    176
  • Abstract
    An algorithm for simulating a simultaneous collision impulse with friction working at multiple collision points between three dimensional rigid bodies is described. The authors also state that lasting collisions at small intervals will occur under some dynamic conditions and cause a decline in the simulation speed, and the method for avoiding this phenomenon is described
  • Keywords
    collision processes; computer graphics; digital simulation; friction; 3D rigid body dynamics; friction simulation; multiple collision points; simulation speed; simultaneous collision impulse simulation; Acceleration; Algorithm design and analysis; Design methodology; Friction; Kinematics; Linear programming; Machinery; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation 98. Proceedings
  • Conference_Location
    Philadelphia, PA
  • ISSN
    1087-4844
  • Print_ISBN
    0-8186-8541-7
  • Type

    conf

  • DOI
    10.1109/CA.1998.681922
  • Filename
    681922