DocumentCode
2152374
Title
Technical issues on simulating impulse and friction in three dimensional rigid body dynamics
Author
Kawachi, Katsuaki ; Suzuki, Hiromasa ; KIMURA, Fumihiko
Author_Institution
Dept. of Precision Machinery Eng., Tokyo Univ., Japan
fYear
1998
fDate
8-10 Jun 1998
Firstpage
170
Lastpage
176
Abstract
An algorithm for simulating a simultaneous collision impulse with friction working at multiple collision points between three dimensional rigid bodies is described. The authors also state that lasting collisions at small intervals will occur under some dynamic conditions and cause a decline in the simulation speed, and the method for avoiding this phenomenon is described
Keywords
collision processes; computer graphics; digital simulation; friction; 3D rigid body dynamics; friction simulation; multiple collision points; simulation speed; simultaneous collision impulse simulation; Acceleration; Algorithm design and analysis; Design methodology; Friction; Kinematics; Linear programming; Machinery; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation 98. Proceedings
Conference_Location
Philadelphia, PA
ISSN
1087-4844
Print_ISBN
0-8186-8541-7
Type
conf
DOI
10.1109/CA.1998.681922
Filename
681922
Link To Document