• DocumentCode
    2152513
  • Title

    Haptics issues in virtual environments

  • Author

    Burdea, Grigore C.

  • Author_Institution
    CAIP Center, Rutgers Univ., Piscataway, NJ, USA
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    295
  • Lastpage
    302
  • Abstract
    Haptics is a recent enhancement to virtual environments, allowing users to “touch” and feel the simulated objects they interact with. Current commercial products allow tactile feedback through desktop interfaces (such as the FEELItTM mouse or the PHANToMTM arm) and dextrous tactile and force feedback at the fingertips through haptic gloves (such as the CyberTouchTM and the CyberGraspTM). Virtual reality haptic programming requires good physical modeling of user interactions, primarily through collision detection, and of object responses, such as surface deformation, hard-contact simulation, slippage, etc. It is at present difficult to simulate complex virtual environments that have a realistic behavior. This task is added to by the recent introduction of haptic toolkits (such as GhostTM or VPS). Current technology suffers from a number of limitations, which go beyond the higher production cost of haptic interfaces. These technical drawbacks include the limited workspace of desktop interfaces, the large weight of force-feedback gloves, the lack of force feedback to the body, safety concerns, etc. Not to be neglected is the high bandwidth requirement of haptics, which is not met by current Internet technology. As a result, it is not possible at present to have a large number of remote participants interacting haptically in a shared virtual space
  • Keywords
    force feedback; haptic interfaces; safety; virtual reality; CyberGrasp; CyberTouch; FEELIt mouse; Ghost; Internet technology; PHANToM arm; VPS; bandwidth requirement; collision detection; desktop interfaces; dextrous tactile feedback; fingertips; force feedback; haptic gloves; haptic interaction; haptic interfaces; haptic toolkits; hard-contact simulation; limited workspace; object response; physical modeling; production cost; realistic behavior; remote participants; safety; shared virtual space; simulated objects; slippage; surface deformation; technical drawbacks; user interactions; virtual environments; virtual reality haptic programming; weight; Deformable models; Force feedback; Haptic interfaces; Imaging phantoms; Mice; Object detection; Production; Space technology; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2000. Proceedings
  • Conference_Location
    Geneva
  • Print_ISBN
    0-7695-0643-7
  • Type

    conf

  • DOI
    10.1109/CGI.2000.852345
  • Filename
    852345