DocumentCode
2152513
Title
Haptics issues in virtual environments
Author
Burdea, Grigore C.
Author_Institution
CAIP Center, Rutgers Univ., Piscataway, NJ, USA
fYear
2000
fDate
2000
Firstpage
295
Lastpage
302
Abstract
Haptics is a recent enhancement to virtual environments, allowing users to “touch” and feel the simulated objects they interact with. Current commercial products allow tactile feedback through desktop interfaces (such as the FEELItTM mouse or the PHANToMTM arm) and dextrous tactile and force feedback at the fingertips through haptic gloves (such as the CyberTouchTM and the CyberGraspTM). Virtual reality haptic programming requires good physical modeling of user interactions, primarily through collision detection, and of object responses, such as surface deformation, hard-contact simulation, slippage, etc. It is at present difficult to simulate complex virtual environments that have a realistic behavior. This task is added to by the recent introduction of haptic toolkits (such as GhostTM or VPS). Current technology suffers from a number of limitations, which go beyond the higher production cost of haptic interfaces. These technical drawbacks include the limited workspace of desktop interfaces, the large weight of force-feedback gloves, the lack of force feedback to the body, safety concerns, etc. Not to be neglected is the high bandwidth requirement of haptics, which is not met by current Internet technology. As a result, it is not possible at present to have a large number of remote participants interacting haptically in a shared virtual space
Keywords
force feedback; haptic interfaces; safety; virtual reality; CyberGrasp; CyberTouch; FEELIt mouse; Ghost; Internet technology; PHANToM arm; VPS; bandwidth requirement; collision detection; desktop interfaces; dextrous tactile feedback; fingertips; force feedback; haptic gloves; haptic interaction; haptic interfaces; haptic toolkits; hard-contact simulation; limited workspace; object response; physical modeling; production cost; realistic behavior; remote participants; safety; shared virtual space; simulated objects; slippage; surface deformation; technical drawbacks; user interactions; virtual environments; virtual reality haptic programming; weight; Deformable models; Force feedback; Haptic interfaces; Imaging phantoms; Mice; Object detection; Production; Space technology; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2000. Proceedings
Conference_Location
Geneva
Print_ISBN
0-7695-0643-7
Type
conf
DOI
10.1109/CGI.2000.852345
Filename
852345
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