• DocumentCode
    2154235
  • Title

    Shape Manipulation on GPU

  • Author

    Chen, Hongqian ; Huang, Tianyu ; Li, Fengxia ; Zhan, Shouyi

  • Volume
    3
  • fYear
    2008
  • fDate
    27-30 May 2008
  • Firstpage
    518
  • Lastpage
    522
  • Abstract
    This paper proposes a novel hardware-accelerating deformation algorithm based on curve-skeleton model for 2D shape manipulation. The deformation algorithm can achieve real-time interactive shape manipulation without any pre-computing step. The deforming regions of shapes are demarcated with a simple skeleton frame and are simulated by a curve-skeleton model consisting of triangle-strips. The algorithm obtains two properties that smooth flexion and preservation of area. Smooth flexion is guaranteed due to the continuous derivative of the curve function, and preservation of area is achieved via adjusting the parameters of the control curves. GPGPU technique is adopted to reduce the workload on CPU and to accelerate the rendering. Our algorithm can be used to 2D shape manipulation, character animation and cartoon-like objects deformation. It has been proved feasible and valid by our experiments.
  • Keywords
    Acceleration; Animation; Bones; Deformable models; Information technology; Laboratories; Least squares methods; Shape; Signal processing algorithms; Skeleton; 2D shape manipulation; GPGPU; curve-skeleton model; image deformation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Signal Processing, 2008. CISP '08. Congress on
  • Conference_Location
    Sanya, China
  • Print_ISBN
    978-0-7695-3119-9
  • Type

    conf

  • DOI
    10.1109/CISP.2008.443
  • Filename
    4566538