DocumentCode
2154235
Title
Shape Manipulation on GPU
Author
Chen, Hongqian ; Huang, Tianyu ; Li, Fengxia ; Zhan, Shouyi
Volume
3
fYear
2008
fDate
27-30 May 2008
Firstpage
518
Lastpage
522
Abstract
This paper proposes a novel hardware-accelerating deformation algorithm based on curve-skeleton model for 2D shape manipulation. The deformation algorithm can achieve real-time interactive shape manipulation without any pre-computing step. The deforming regions of shapes are demarcated with a simple skeleton frame and are simulated by a curve-skeleton model consisting of triangle-strips. The algorithm obtains two properties that smooth flexion and preservation of area. Smooth flexion is guaranteed due to the continuous derivative of the curve function, and preservation of area is achieved via adjusting the parameters of the control curves. GPGPU technique is adopted to reduce the workload on CPU and to accelerate the rendering. Our algorithm can be used to 2D shape manipulation, character animation and cartoon-like objects deformation. It has been proved feasible and valid by our experiments.
Keywords
Acceleration; Animation; Bones; Deformable models; Information technology; Laboratories; Least squares methods; Shape; Signal processing algorithms; Skeleton; 2D shape manipulation; GPGPU; curve-skeleton model; image deformation;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Signal Processing, 2008. CISP '08. Congress on
Conference_Location
Sanya, China
Print_ISBN
978-0-7695-3119-9
Type
conf
DOI
10.1109/CISP.2008.443
Filename
4566538
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