DocumentCode :
2155294
Title :
Estimation of Light Source Environment for Illumination Consistency of Augmented Reality
Author :
Feng, Yan
Volume :
3
fYear :
2008
fDate :
27-30 May 2008
Firstpage :
771
Lastpage :
775
Abstract :
To realize a seamless augmented reality system, proper simulation of real lighting is an important factor. In this paper, two spheres with Lambert surface are introduced in the real scene. Through image analysis and analytical geometry of three dimensions, the illumination parameters of the real scene are estimated automatically. These parameters describe a point light source and ambient light. Using the estimated illumination parameters, the synthetic scene is relighted through inserting proper virtual light sources in the scene graph tree. This work explores an image-based and post-illumination-processing approach to rapidly improve illumination consistency in augmented reality. Experimental results with a virtual blue goblet mixed into the real scene show that the proposed system can make the illumination in both scenes are identical.
Keywords :
Augmented reality; Educational institutions; Geometry; Image analysis; Layout; Light sources; Lighting; Mirrors; Photometry; Signal processing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Signal Processing, 2008. CISP '08. Congress on
Conference_Location :
Sanya, China
Print_ISBN :
978-0-7695-3119-9
Type :
conf
DOI :
10.1109/CISP.2008.87
Filename :
4566587
Link To Document :
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