• DocumentCode
    2161632
  • Title

    Watermarking graphical objects

  • Author

    Harte, Thomas ; Bors, Adrian G.

  • Author_Institution
    Dept. of Comput. Sci., York Univ., UK
  • Volume
    2
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    709
  • Abstract
    Watermarking has been used for protecting the copyright information in various data such as audio signals, images and video. Copyright protection of graphical objects and models is important for protecting author rights in animation, multimedia, computer-aided design (CAD), virtual reality, medical imaging, etc. Watermarking techniques in 3D graphical objects are facing new challenges because of the specific nature of the information available in 3D graphics. In this paper we suggest a blind watermarking algorithm for 3D models and objects. A string of bits is embedded in the geometrical structure of the graphical object by changing the locations of certain vertices. The criterion employed for selecting the vertices ensures a minimal visibility of the distortion in the watermarked object. The proposed 3D graphical object algorithm is applied in various 3D graphical models including characters and industrial objects.
  • Keywords
    copyright; image coding; multimedia computing; watermarking; 3D graphical object algorithm; CAD; animation; blind watermarking algorithm; characters; computer-aided design; copyright information; industrial objects; medical imaging; multimedia; virtual reality; Animation; Authentication; Bars; Computer science; Copyright protection; Design automation; Discrete cosine transforms; Object detection; Virtual reality; Watermarking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Signal Processing, 2002. DSP 2002. 2002 14th International Conference on
  • Print_ISBN
    0-7803-7503-3
  • Type

    conf

  • DOI
    10.1109/ICDSP.2002.1028189
  • Filename
    1028189