DocumentCode
2162794
Title
Creating adaptive quests to support personalized learning experiences when learning software languages
Author
Boesch, Chris ; Boesch, Sandra
Author_Institution
Singapore Manage. Univ., Singapore, Singapore
fYear
2013
fDate
1-4 Oct. 2013
Firstpage
1
Lastpage
7
Abstract
Over the past three years the authors have been developing and refining an online practicing platform called SingPath, which enables users to practice writing code in various software languages. The most recent feature to be released is a Quest mode that encourages users by showing short video clips each time a user solves five problems. In addition, users are able to choose whether to play through these quests on easy, medium, or hard levels of difficulty. The ability for users to customize their game play enables them to modify the difficulty of the experience and ideally self-regulate how frustrating or boring they find the practicing experience. Additionally, a drag-n-drop mode has recently been added for users that would like to practice assembling solutions in a particular programming language before moving on to attempting to write code in that language. This new drag-n-drop mode enables quests to be played on a variety of tablets as well as traditional devices with keyboards.
Keywords
computer aided instruction; computer games; computer science education; programming languages; Quest mode; SingPath platform; drag-n-drop mode; online practicing platform; personalized learning experiences; programming language; software languages; Conferences; Councils; Games; Measurement; Media; Real-time systems; Software; Game-based learning; personalized learning; self-regulated learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Educational Media (ICEM), 2013 IEEE 63rd Annual Conference International Council for
Conference_Location
Singapore
Type
conf
DOI
10.1109/CICEM.2013.6820143
Filename
6820143
Link To Document