• DocumentCode
    2163844
  • Title

    Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine.

  • Author

    Pumpa, Malcolm ; Wyeld, Theodor G.

  • Author_Institution
    Queensland Univ. of Technol., Brisbane, Qld.
  • fYear
    2006
  • fDate
    5-7 July 2006
  • Firstpage
    237
  • Lastpage
    244
  • Abstract
    Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimensional database served in a 3D game environment. Preliminary results indicate it is a particularly efficient method for the types of contextualised narratives used by Australian Aboriginal peoples to tell their stories about their traditional landscapes and knowledge practices. We discuss the development of a tool that complements rather than supplants direct experience of these traditional knowledge practices
  • Keywords
    computer games; data visualisation; database management systems; humanities; 3D game environment; Australian Aboriginal knowledge; contextualised representation; database representation; game engine; information visualization; multidimensional database; multidimensional narratives; narratological representation; Acceleration; Australia; Cultural differences; Cyclic redundancy check; Engines; Graphics; Spatial databases; Torque; Visual databases; Visualization; Aboriginal Knowledge Domain; Narrative as Metadata; Torque Game Engine as Information Interface.;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualization, 2006. IV 2006. Tenth International Conference on
  • Conference_Location
    London, England
  • ISSN
    1550-6037
  • Print_ISBN
    0-7695-2602-0
  • Type

    conf

  • DOI
    10.1109/IV.2006.39
  • Filename
    1648267