DocumentCode :
2165234
Title :
Establishing competitive domination cycles for peer-to-peer game combat
Author :
Makin, Owen ; Bangay, Shaun
Author_Institution :
Sch. of Inf. Technol., Deakin Univ., Melbourne, VIC, Australia
fYear :
2013
fDate :
23-25 Sept. 2013
Firstpage :
152
Lastpage :
156
Abstract :
Games require balance to be fair and enjoyable. In two player combat settings balance can be achieved by ensuring that both units are equally capable. The possibility of alliances changes the nature of balance when additional players are introduced. One approach to achieving balance is to use a domination loop between agents in a rock, scissors, paper style approach. This paper investigates whether such loops exist within the existing rules of game combat. Search processes within the attribute space of the game units are used to identify loops within an existing game architecture. A dominance metric is used to identify cycles where the victory is achieved by a clear threshold. Cycles with up to 5 players are demonstrated, although larger cycles require more effort to find. Use of models of game play and attribute space search are recommended as a mechanism for balancing games of this format.
Keywords :
computer games; peer-to-peer computing; search problems; attribute space search process; competitive domination cycles; domination loop; game architecture; game balancing; game play models; game units; peer-to-peer game combat; player combat settings; rock-scissor-paper style approach; Analytical models; Educational institutions; Games; Measurement; Prediction algorithms; Predictive models; Rocks; formal model; games; testing strategies;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location :
Vancouver, BC
ISSN :
2166-6741
Print_ISBN :
978-1-4799-1244-5
Type :
conf
DOI :
10.1109/IGIC.2013.6659129
Filename :
6659129
Link To Document :
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