• DocumentCode
    2165383
  • Title

    “We require more vespene gas” Learning about social conflict in computer games and simulations

  • Author

    Marisca, Eduardo ; Lingyuxiu Zhong

  • Author_Institution
    Comparative Media Studies / The Educ. Arcade, Massachusetts Inst. of Technol., Cambridge, MA, USA
  • fYear
    2013
  • fDate
    23-25 Sept. 2013
  • Firstpage
    157
  • Lastpage
    162
  • Abstract
    This paper explores how computer games and simulations can be used to stimulate the understanding of social and cultural conflicts as something inherently complex, and of various stakeholders´ positions as contingent and contextual. We perform a close reading of a sample of games to discuss how they depict conflicts through simulations. Based on that, we extract a series of principles that can be helpful both to orient the design of games aimed at facilitating learning from conflict, and to facilitate the discussion and analysis of games by highlighting their strategies in depicting conflict.
  • Keywords
    computer aided instruction; computer games; cultural aspects; human computer interaction; computer games; computer simulations; cultural conflicts; learning facilitation; social conflicts; vespene gas; Buildings; Cities and towns; Computational modeling; Context; Cultural differences; Games; History; games for social change; perspective taking; roleplaying; social conflict; video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4799-1244-5
  • Type

    conf

  • DOI
    10.1109/IGIC.2013.6659133
  • Filename
    6659133