DocumentCode
2165383
Title
“We require more vespene gas” Learning about social conflict in computer games and simulations
Author
Marisca, Eduardo ; Lingyuxiu Zhong
Author_Institution
Comparative Media Studies / The Educ. Arcade, Massachusetts Inst. of Technol., Cambridge, MA, USA
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
157
Lastpage
162
Abstract
This paper explores how computer games and simulations can be used to stimulate the understanding of social and cultural conflicts as something inherently complex, and of various stakeholders´ positions as contingent and contextual. We perform a close reading of a sample of games to discuss how they depict conflicts through simulations. Based on that, we extract a series of principles that can be helpful both to orient the design of games aimed at facilitating learning from conflict, and to facilitate the discussion and analysis of games by highlighting their strategies in depicting conflict.
Keywords
computer aided instruction; computer games; cultural aspects; human computer interaction; computer games; computer simulations; cultural conflicts; learning facilitation; social conflicts; vespene gas; Buildings; Cities and towns; Computational modeling; Context; Cultural differences; Games; History; games for social change; perspective taking; roleplaying; social conflict; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659133
Filename
6659133
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