DocumentCode
2165483
Title
Maintaining long distance togetherness Synchronous communication with Minecraft and Skype
Author
Choo, Amber ; Karamnejad, Mehdi ; May, Aaron
Author_Institution
Sch. of Interactive Arts & Technol., Simon Fraser Univ., Surrey, BC, Canada
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
27
Lastpage
35
Abstract
This paper examines the simultaneous use of Skype and Minecraft to improve long distance communications and feelings of togetherness in situations where friends and/or family maintain social communications with one another but are separated by geographical distance. Participants played Minecraft, an all-ages friendly game which relies on player creativity and curiosity, and Skype, an audio/video conferencing tool. Participants played with at least one friend or family member. The results of the study suggest that the combination of Skype and Minecraft compared to using Skype alone provides significant benefits for maintaining togetherness through casual play in both friend and family demographics for a variety of age groups.
Keywords
computer games; social sciences computing; teleconferencing; video communication; Minecraft; Skype; Synchronous Communication; age groups; all-age friendly game; audio-video conferencing tool; family demographics; friend demographics; geographical distance; long-distance communication improvement; long-distance togetherness feeling improvement; long-distance togetherness maintenance; player creativity; player curiosity; social communications; Aerospace electronics; Avatars; Collaboration; Educational institutions; Games; Servers; Software; Long distance communication; Minecraft; Skype; collaboration; creative play; customization; online communication; online games; virtual worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659138
Filename
6659138
Link To Document