DocumentCode
2165546
Title
The Art of Gemotion in Space
Author
Kawaguchi, Yoichiro
Author_Institution
Tokyo Univ.
fYear
2006
fDate
5-7 July 2006
Firstpage
658
Lastpage
663
Abstract
Gemotion explores the potential innovation in the convergence of the media content industry and traditional culture that may become more commonplace in the future. In this paper, I will discuss a few examples of such collaborative efforts. Above all, I would like to take this opportunity to look at the issue of how the five senses - particularly, sight, sound and touch - which form the key elements of virtual reality, relate to traditional performing arts. From there, I hope to shed light on the signs emerging on the horizon of future media content
Keywords
art; multimedia computing; virtual reality; gemotion; media content; performing arts; virtual reality; Art; Cellular phones; Collaboration; Convergence; Humans; Radio access networks; Shape; Subspace constraints; Technological innovation; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualization, 2006. IV 2006. Tenth International Conference on
Conference_Location
London, England
ISSN
1550-6037
Print_ISBN
0-7695-2602-0
Type
conf
DOI
10.1109/IV.2006.105
Filename
1648329
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