• DocumentCode
    2165641
  • Title

    Female game developers wanted Low pay, long hours, inflexible work environments

  • Author

    Sweetser, Penelope ; Wyeth, Peta ; McMahon, Nick ; Johnson, D.

  • Author_Institution
    Comput.-Human Interaction, Queensland Univ. of Technol., Brisbane, QLD, Australia
  • fYear
    2013
  • fDate
    23-25 Sept. 2013
  • Firstpage
    243
  • Lastpage
    249
  • Abstract
    Almost half of all game players are now women. However, women only represent a small proportion of game developers. There is a lack of previous research to suggest why women don´t pursue careers in games and how we can attract more women to the industry. In this paper, we investigate the issues and barriers that prevent women from entering the games industry, as well as the solutions and steps that can be taken to attract more women to the industry. We draw on the lessons learned by the information technology industry and report on a program of events that was conducted at the Queensland University of Technology in 2011. These events provided some insight into the issues surrounding the lack of women in the games industry, as well as some initial steps that we can take as an industry to attract and support more female developers.
  • Keywords
    computer games; Queensland University of Technology; female game developers; game players; games industry; inflexible work environments; information technology industry; long hours; low pay; Computers; Educational institutions; Employee welfare; Engineering profession; Games; Industries; careers; games industry; gender; information technology; women;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4799-1244-5
  • Type

    conf

  • DOI
    10.1109/IGIC.2013.6659142
  • Filename
    6659142