• DocumentCode
    2165915
  • Title

    A crash course on serious games design and assessment: A case study

  • Author

    Kapralos, Bill ; Haji, Faizal ; Dubrowski, Adam

  • Author_Institution
    Fac. of Bus. & Inf. Technol., Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
  • fYear
    2013
  • fDate
    23-25 Sept. 2013
  • Firstpage
    105
  • Lastpage
    109
  • Abstract
    The use of serious games in a wide variety of educational settings is gaining popularity, given their ability to engage and motivate learners - particularly the current generation, who have grown up regularly playing video games. However, despite the current “buzz” surrounding serious games, there are many bad examples; this has been attributed to developers supplanting game design without adequate attention to proper instructional design. Given the importance of instructional design, we have developed a tutorial (“minicourse”) that, combines “hands-on” activities and didactic instruction to emphasizes its role in the development and evaluation of serious games. By outlining the developmental process of several example serious games for health professions education, the tutorial also emphasizes the inherent interdisciplinary nature of serious games design and potential issues that may arise when an interdisciplinary team embarks on such a project. Here, we describe the tutorial by providing greater details regarding the “hands-on” activities, the material covered within the tutorial, and attendee perceptions regarding serious games before and after the tutorial. Our goal is to bring awareness to the importance of ensuring a balance between game design and instructional design when developing serious games.
  • Keywords
    biomedical education; computer aided instruction; educational courses; serious games (computing); video signal processing; crash course; didactic instruction; hands-on activity; health profession education; instructional design; learner motivation; serious game design; tutorial development; video game; Best practices; Context; Educational institutions; Games; Training; Tutorials; game-design; health professions education; instructional design; serious games; virtual simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4799-1244-5
  • Type

    conf

  • DOI
    10.1109/IGIC.2013.6659152
  • Filename
    6659152