DocumentCode
2165915
Title
A crash course on serious games design and assessment: A case study
Author
Kapralos, Bill ; Haji, Faizal ; Dubrowski, Adam
Author_Institution
Fac. of Bus. & Inf. Technol., Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
105
Lastpage
109
Abstract
The use of serious games in a wide variety of educational settings is gaining popularity, given their ability to engage and motivate learners - particularly the current generation, who have grown up regularly playing video games. However, despite the current “buzz” surrounding serious games, there are many bad examples; this has been attributed to developers supplanting game design without adequate attention to proper instructional design. Given the importance of instructional design, we have developed a tutorial (“minicourse”) that, combines “hands-on” activities and didactic instruction to emphasizes its role in the development and evaluation of serious games. By outlining the developmental process of several example serious games for health professions education, the tutorial also emphasizes the inherent interdisciplinary nature of serious games design and potential issues that may arise when an interdisciplinary team embarks on such a project. Here, we describe the tutorial by providing greater details regarding the “hands-on” activities, the material covered within the tutorial, and attendee perceptions regarding serious games before and after the tutorial. Our goal is to bring awareness to the importance of ensuring a balance between game design and instructional design when developing serious games.
Keywords
biomedical education; computer aided instruction; educational courses; serious games (computing); video signal processing; crash course; didactic instruction; hands-on activity; health profession education; instructional design; learner motivation; serious game design; tutorial development; video game; Best practices; Context; Educational institutions; Games; Training; Tutorials; game-design; health professions education; instructional design; serious games; virtual simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659152
Filename
6659152
Link To Document