• DocumentCode
    2165928
  • Title

    Dynamic Cloth Animation in Virtual Environments

  • Author

    Zhibin, Liu ; Zhanli, Li

  • Author_Institution
    Coll. of Comput., QuFu Normal Univ., Rizhao
  • fYear
    2006
  • fDate
    5-7 July 2006
  • Firstpage
    761
  • Lastpage
    765
  • Abstract
    Dynamic cloth animation is an important problem in virtual reality, in which the reality and real-time effect becomes the main problem to resolve. To achieve the reality of animation, two aspects of research have been done. The mass-spring model is one of the main adopted models, but it has the "super elastic" effect. In this paper, compared to the previous method of deal with this problem, a feasible method is proposed. Besides, how to design wind is also a key problem, in this paper, a function and an algorithm for wind is also proposed. To achieve the real-time effect, the idea of bounding boxes hierarchy is applied in collision detection and self-collision detection. For collision detection, the authors describes a detailed algorithm; for self-collision, art algorithm is described that convert collision detection to self-collision detection. The simulation is executed with an average PC, and a live real-time result is achieved
  • Keywords
    computer animation; virtual reality; art algorithm; dynamic cloth animation; mass-spring model; real-time effect; self-collision detection; super elastic effect; virtual environments; virtual reality; wind; Algorithm design and analysis; Animation; Biological system modeling; Displays; Educational institutions; Fabrics; Face detection; Humans; Springs; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualization, 2006. IV 2006. Tenth International Conference on
  • Conference_Location
    London, England
  • ISSN
    1550-6037
  • Print_ISBN
    0-7695-2602-0
  • Type

    conf

  • DOI
    10.1109/IV.2006.45
  • Filename
    1648345