DocumentCode
2166218
Title
Digital game playing as storyboard interpretation
Author
Fujima, J. ; Jantke, Klaus P. ; Arnold, Scott
Author_Institution
Children´s Media Dept., Fraunhofer Inst. for Digital Media Technol., Erfurt, Germany
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
64
Lastpage
71
Abstract
Storyboards are used as specifications of anticipated media experience. For the sake of performance or production of conventional media such as theater and film, storyboards are interpreted by actors who behave accordingly. Particular parts of the specification are technically implemented, for instance, by lighting technicians and cinematographers. Storyboards intended to anticipate technology enhanced experiences like in e-learning or game playing are interpreted by system developers aiming at implementations of systems allowing for the focused experiences. The implementation of storyboards is an ambiguous and error-prone process. If storyboards are directed graphs completely specifying the intended system behavior, one may drop the process of storyboard implementation and, instead, develop the game to become an interpreter running on the digital storyboard at playtime.
Keywords
computer games; directed graphs; humanities; lighting; anticipated media experience; cinematographers; digital game playing; directed graphs; e-learning; error-prone process; game playing; intended system behavior; lighting technicians; storyboard interpretation; technology enhanced experiences; Adaptation models; Detectors; Games; Media; Resource description framework; Standards; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659163
Filename
6659163
Link To Document