• DocumentCode
    2166218
  • Title

    Digital game playing as storyboard interpretation

  • Author

    Fujima, J. ; Jantke, Klaus P. ; Arnold, Scott

  • Author_Institution
    Children´s Media Dept., Fraunhofer Inst. for Digital Media Technol., Erfurt, Germany
  • fYear
    2013
  • fDate
    23-25 Sept. 2013
  • Firstpage
    64
  • Lastpage
    71
  • Abstract
    Storyboards are used as specifications of anticipated media experience. For the sake of performance or production of conventional media such as theater and film, storyboards are interpreted by actors who behave accordingly. Particular parts of the specification are technically implemented, for instance, by lighting technicians and cinematographers. Storyboards intended to anticipate technology enhanced experiences like in e-learning or game playing are interpreted by system developers aiming at implementations of systems allowing for the focused experiences. The implementation of storyboards is an ambiguous and error-prone process. If storyboards are directed graphs completely specifying the intended system behavior, one may drop the process of storyboard implementation and, instead, develop the game to become an interpreter running on the digital storyboard at playtime.
  • Keywords
    computer games; directed graphs; humanities; lighting; anticipated media experience; cinematographers; digital game playing; directed graphs; e-learning; error-prone process; game playing; intended system behavior; lighting technicians; storyboard interpretation; technology enhanced experiences; Adaptation models; Detectors; Games; Media; Resource description framework; Standards; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4799-1244-5
  • Type

    conf

  • DOI
    10.1109/IGIC.2013.6659163
  • Filename
    6659163