DocumentCode :
2166218
Title :
Digital game playing as storyboard interpretation
Author :
Fujima, J. ; Jantke, Klaus P. ; Arnold, Scott
Author_Institution :
Children´s Media Dept., Fraunhofer Inst. for Digital Media Technol., Erfurt, Germany
fYear :
2013
fDate :
23-25 Sept. 2013
Firstpage :
64
Lastpage :
71
Abstract :
Storyboards are used as specifications of anticipated media experience. For the sake of performance or production of conventional media such as theater and film, storyboards are interpreted by actors who behave accordingly. Particular parts of the specification are technically implemented, for instance, by lighting technicians and cinematographers. Storyboards intended to anticipate technology enhanced experiences like in e-learning or game playing are interpreted by system developers aiming at implementations of systems allowing for the focused experiences. The implementation of storyboards is an ambiguous and error-prone process. If storyboards are directed graphs completely specifying the intended system behavior, one may drop the process of storyboard implementation and, instead, develop the game to become an interpreter running on the digital storyboard at playtime.
Keywords :
computer games; directed graphs; humanities; lighting; anticipated media experience; cinematographers; digital game playing; directed graphs; e-learning; error-prone process; game playing; intended system behavior; lighting technicians; storyboard interpretation; technology enhanced experiences; Adaptation models; Detectors; Games; Media; Resource description framework; Standards; Training;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location :
Vancouver, BC
ISSN :
2166-6741
Print_ISBN :
978-1-4799-1244-5
Type :
conf
DOI :
10.1109/IGIC.2013.6659163
Filename :
6659163
Link To Document :
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