• DocumentCode
    2166283
  • Title

    Hierarchies of pervasive games by storyboarding

  • Author

    Arnold, Oliver ; Jantke, Klaus P. ; Spundflasch, Sebastian

  • Author_Institution
    Appl. Comput. Sci., Erfurt Univ. of Appl. Sci., Erfurt, Germany
  • fYear
    2013
  • fDate
    23-25 Sept. 2013
  • Firstpage
    6
  • Lastpage
    15
  • Abstract
    Pervasive games form a problematic digital games category. On the one hand, they appear extremely promising for purposes such as learning and for encouraging players to engage in healthy outdoor activities. They widen the horizon of game contents by direct access to reality. On the other hand, a larger number of pervasive games failed badly bearing abundant evidence for the need of better understanding the essentials of pervasive games and of the experiences in playing pervasively. Hierarchies of pervasive games reveal strengths and weaknesses of those games and allow for partially ordering pervasive games. Storyboarding is an appropriate technology for the representation of several essentials characterizing experiences of game play. ALIENS ON THE BUS is some novel pervasive game to illuminate the reach of the storyboarding approach to games classification.
  • Keywords
    computer games; Aliens On The Bus game; digital games category; game contents; games classification; pervasive games hierarchy; storyboarding technology; Bluetooth; Cities and towns; Electronic mail; Games; Insects; Media; Protocols;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4799-1244-5
  • Type

    conf

  • DOI
    10.1109/IGIC.2013.6659165
  • Filename
    6659165