DocumentCode
2166283
Title
Hierarchies of pervasive games by storyboarding
Author
Arnold, Oliver ; Jantke, Klaus P. ; Spundflasch, Sebastian
Author_Institution
Appl. Comput. Sci., Erfurt Univ. of Appl. Sci., Erfurt, Germany
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
6
Lastpage
15
Abstract
Pervasive games form a problematic digital games category. On the one hand, they appear extremely promising for purposes such as learning and for encouraging players to engage in healthy outdoor activities. They widen the horizon of game contents by direct access to reality. On the other hand, a larger number of pervasive games failed badly bearing abundant evidence for the need of better understanding the essentials of pervasive games and of the experiences in playing pervasively. Hierarchies of pervasive games reveal strengths and weaknesses of those games and allow for partially ordering pervasive games. Storyboarding is an appropriate technology for the representation of several essentials characterizing experiences of game play. ALIENS ON THE BUS is some novel pervasive game to illuminate the reach of the storyboarding approach to games classification.
Keywords
computer games; Aliens On The Bus game; digital games category; game contents; games classification; pervasive games hierarchy; storyboarding technology; Bluetooth; Cities and towns; Electronic mail; Games; Insects; Media; Protocols;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659165
Filename
6659165
Link To Document