DocumentCode
2166462
Title
Play and pray: Spiritual enlightenment in virtual worlds
Author
Kaburuan, Emil R. ; Chien-Hsu Chen
Author_Institution
Inf. & Multimedia Technol., Ciputra Univ., Surabaya, Indonesia
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
97
Lastpage
104
Abstract
Second Life as one of Massively Multiplayer Online Role-Playing Games (MMORPGs) allowed users to create things. One of the areas is religion. USATODAY and the Christian Post reported that Leaders of Christian, Jewish and Muslim sites estimate about 1,000 avatars teleport into churches, synagogues or mosques on a regular basis while hundreds more list themselves with Buddhist, Pagan, Wiccan and other groups [1, 2]. This study explored users´ experiences inside the religious site in Second Life.
Keywords
avatars; computer games; humanities; Buddhist; Christian Post; Christian sites; Jewish sites; Muslim sites; Pagan; Second Life; USATODAY; Wiccan; avatar teleport; churches; massively multiplayer online role-playing games; mosques; religious site; spiritual enlightenment; synagogues; user experiences; virtual worlds; Art; Avatars; Cities and towns; Games; Logic gates; Second Life; Three-dimensional displays; MMORPGs; Religion; Second Life; User Experience; Virtual Worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659171
Filename
6659171
Link To Document