• DocumentCode
    2166462
  • Title

    Play and pray: Spiritual enlightenment in virtual worlds

  • Author

    Kaburuan, Emil R. ; Chien-Hsu Chen

  • Author_Institution
    Inf. & Multimedia Technol., Ciputra Univ., Surabaya, Indonesia
  • fYear
    2013
  • fDate
    23-25 Sept. 2013
  • Firstpage
    97
  • Lastpage
    104
  • Abstract
    Second Life as one of Massively Multiplayer Online Role-Playing Games (MMORPGs) allowed users to create things. One of the areas is religion. USATODAY and the Christian Post reported that Leaders of Christian, Jewish and Muslim sites estimate about 1,000 avatars teleport into churches, synagogues or mosques on a regular basis while hundreds more list themselves with Buddhist, Pagan, Wiccan and other groups [1, 2]. This study explored users´ experiences inside the religious site in Second Life.
  • Keywords
    avatars; computer games; humanities; Buddhist; Christian Post; Christian sites; Jewish sites; Muslim sites; Pagan; Second Life; USATODAY; Wiccan; avatar teleport; churches; massively multiplayer online role-playing games; mosques; religious site; spiritual enlightenment; synagogues; user experiences; virtual worlds; Art; Avatars; Cities and towns; Games; Logic gates; Second Life; Three-dimensional displays; MMORPGs; Religion; Second Life; User Experience; Virtual Worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4799-1244-5
  • Type

    conf

  • DOI
    10.1109/IGIC.2013.6659171
  • Filename
    6659171