DocumentCode
2166472
Title
Supporting research into sound and speech learning through a configurable computer game
Author
Kimball, Garrett ; Cano, R. ; Jingyi Feng ; Lei Feng ; Hampson, Erica ; Li, Edward ; Christel, Michael G. ; Holt, Lori L. ; Sung-joo Lim ; Ran Liu ; Lehet, Matthew
Author_Institution
Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
110
Lastpage
113
Abstract
Cognitive neuroscientists studying sound and speech learning have successfully used videogames as a research vehicle. Neuroscientists and game developers worked together to produce a game built to entice participants to longer periods of play, while enabling researchers to easily configure presentation parameters in support of future studies. A space-themed game polished through the use of shaders and a radial cannon shooting mechanic is detailed, along with lessons learned from iterative playtesting. A preliminary study indicates the game´s effectiveness for implicit learning of sounds. The template by which this game can be tuned to explore language learning is presented, with suggestions for future investigations into the tradeoffs between learning transfer and game appeal.
Keywords
computer games; linguistics; speech processing; cognitive neuroscientists; configurable computer game; implicit sound learning; iterative playtesting; language learning; presentation parameter configuration; radial cannon shooting mechanic; shaders; space-themed game; speech learning; templates; Educational institutions; Games; Lenses; Marine vehicles; Speech; Training; Visualization; game design; games for learning research; language learning; sound learning; speech learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659172
Filename
6659172
Link To Document