• DocumentCode
    2168376
  • Title

    Tech — Gamification in university engineering education: Captivating students, generating knowledge

  • Author

    Lambruschini, Braulio Blanco ; Pizarro, Waldy Grandez

  • Author_Institution
    Academic Department, San Martin de Porres University - USMP - EICS, Lima, Peru
  • fYear
    2015
  • fDate
    22-24 July 2015
  • Firstpage
    295
  • Lastpage
    299
  • Abstract
    University students, especially those who take advanced courses and work simultaneously usually have problems on arriving on time to class. Some days there is a low level of participation in discussions and some students complete their assignments a few days before the due date. These students use technology frequently, and it is tough for them to log onto the boring and complicated virtual campus. Gamification and technology together help students to develop their participation both inside and outside of the classroom. Investigative abilities, competitiveness, effort and punctuality, helps them build a strong and direct connection with their teachers. All above through games with purpose.
  • Keywords
    Companies; Conferences; Education; Games; Planning; Reflection; Competitiveness; Education; Game; Gamification; Gaming; Participation development; Techonology; University;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science & Education (ICCSE), 2015 10th International Conference on
  • Conference_Location
    Cambridge, United Kingdom
  • Print_ISBN
    978-1-4799-6598-4
  • Type

    conf

  • DOI
    10.1109/ICCSE.2015.7250259
  • Filename
    7250259