DocumentCode :
2168376
Title :
Tech — Gamification in university engineering education: Captivating students, generating knowledge
Author :
Lambruschini, Braulio Blanco ; Pizarro, Waldy Grandez
Author_Institution :
Academic Department, San Martin de Porres University - USMP - EICS, Lima, Peru
fYear :
2015
fDate :
22-24 July 2015
Firstpage :
295
Lastpage :
299
Abstract :
University students, especially those who take advanced courses and work simultaneously usually have problems on arriving on time to class. Some days there is a low level of participation in discussions and some students complete their assignments a few days before the due date. These students use technology frequently, and it is tough for them to log onto the boring and complicated virtual campus. Gamification and technology together help students to develop their participation both inside and outside of the classroom. Investigative abilities, competitiveness, effort and punctuality, helps them build a strong and direct connection with their teachers. All above through games with purpose.
Keywords :
Companies; Conferences; Education; Games; Planning; Reflection; Competitiveness; Education; Game; Gamification; Gaming; Participation development; Techonology; University;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science & Education (ICCSE), 2015 10th International Conference on
Conference_Location :
Cambridge, United Kingdom
Print_ISBN :
978-1-4799-6598-4
Type :
conf
DOI :
10.1109/ICCSE.2015.7250259
Filename :
7250259
Link To Document :
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