DocumentCode
2169337
Title
Creating Depth of Field Effects without Multiple Samples
Author
Cant, Richard ; Langensieoen, Caroline
Author_Institution
Sch. of Sci. & Technol., Nottingham Trent Univ., Nottingham, UK
fYear
2012
fDate
28-30 March 2012
Firstpage
159
Lastpage
164
Abstract
We describe the depth of field A buffer, a new method for generating depth of field effects in synthesised images. The method avoids the use of multiple discrete samples but still has the capability to produce the effect of a sharp object viewed through a de-focussed one. Initial rendering can be done via a system producing pixel contributions together with depth information as required by conventional Z buffering. We present sample images illustrating the advantages of the technique compared to multi-sampling. We discuss the options for hardware-accelerated implementation and possible applications.
Keywords
rendering (computer graphics); conventional Z buffering; depth information; depth of field A buffer; depth of field effect creation; hardware-accelerated implementation; image synthesis; pixel contributions; rendering; Depth of Field; Image Generation; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Modelling and Simulation (UKSim), 2012 UKSim 14th International Conference on
Conference_Location
Cambridge
Print_ISBN
978-1-4673-1366-7
Type
conf
DOI
10.1109/UKSim.2012.30
Filename
6205443
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