• DocumentCode
    2169337
  • Title

    Creating Depth of Field Effects without Multiple Samples

  • Author

    Cant, Richard ; Langensieoen, Caroline

  • Author_Institution
    Sch. of Sci. & Technol., Nottingham Trent Univ., Nottingham, UK
  • fYear
    2012
  • fDate
    28-30 March 2012
  • Firstpage
    159
  • Lastpage
    164
  • Abstract
    We describe the depth of field A buffer, a new method for generating depth of field effects in synthesised images. The method avoids the use of multiple discrete samples but still has the capability to produce the effect of a sharp object viewed through a de-focussed one. Initial rendering can be done via a system producing pixel contributions together with depth information as required by conventional Z buffering. We present sample images illustrating the advantages of the technique compared to multi-sampling. We discuss the options for hardware-accelerated implementation and possible applications.
  • Keywords
    rendering (computer graphics); conventional Z buffering; depth information; depth of field A buffer; depth of field effect creation; hardware-accelerated implementation; image synthesis; pixel contributions; rendering; Depth of Field; Image Generation; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Modelling and Simulation (UKSim), 2012 UKSim 14th International Conference on
  • Conference_Location
    Cambridge
  • Print_ISBN
    978-1-4673-1366-7
  • Type

    conf

  • DOI
    10.1109/UKSim.2012.30
  • Filename
    6205443