• DocumentCode
    2170797
  • Title

    3D watermarking in the context of video games

  • Author

    Trick, Daniel ; Berchtold, Waldemar ; Schafer, Markus ; Steinebach, Martin

  • Author_Institution
    Fraunhofer Inst. SIT*, Darmstadt, Germany
  • fYear
    2013
  • fDate
    Sept. 30 2013-Oct. 2 2013
  • Firstpage
    418
  • Lastpage
    423
  • Abstract
    This paper proposes a novel digital watermarking algorithm for 3D mesh models that, while developed with focus on video games, operates on a generalized mesh model representation. It combines spectral mesh compression with modifications of the vertex norm distribution in the spatial domain. Furthermore, it uses an optimizer based on evolutionary strategies in order to find the best embedding for the individual 3D model and watermark message. The proposed method is a blind or oblivious watermarking scheme and the embedding is dependent on a secret key. Results from a currently top-selling video game show that the proposed scheme provides satisfactory robustness against various transformations while also retaining good visual quality.
  • Keywords
    evolutionary computation; mesh generation; video watermarking; 3D mesh models; 3D model; 3D watermarking scheme; digital watermarking; evolutionary strategies; spatial domain; spectral mesh compression; vertex norm distribution; video game context; watermark message; Computational modeling; Games; Mathematical model; Robustness; Solid modeling; Three-dimensional displays; Watermarking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Signal Processing (MMSP), 2013 IEEE 15th International Workshop on
  • Conference_Location
    Pula
  • Type

    conf

  • DOI
    10.1109/MMSP.2013.6659325
  • Filename
    6659325