DocumentCode
2170797
Title
3D watermarking in the context of video games
Author
Trick, Daniel ; Berchtold, Waldemar ; Schafer, Markus ; Steinebach, Martin
Author_Institution
Fraunhofer Inst. SIT*, Darmstadt, Germany
fYear
2013
fDate
Sept. 30 2013-Oct. 2 2013
Firstpage
418
Lastpage
423
Abstract
This paper proposes a novel digital watermarking algorithm for 3D mesh models that, while developed with focus on video games, operates on a generalized mesh model representation. It combines spectral mesh compression with modifications of the vertex norm distribution in the spatial domain. Furthermore, it uses an optimizer based on evolutionary strategies in order to find the best embedding for the individual 3D model and watermark message. The proposed method is a blind or oblivious watermarking scheme and the embedding is dependent on a secret key. Results from a currently top-selling video game show that the proposed scheme provides satisfactory robustness against various transformations while also retaining good visual quality.
Keywords
evolutionary computation; mesh generation; video watermarking; 3D mesh models; 3D model; 3D watermarking scheme; digital watermarking; evolutionary strategies; spatial domain; spectral mesh compression; vertex norm distribution; video game context; watermark message; Computational modeling; Games; Mathematical model; Robustness; Solid modeling; Three-dimensional displays; Watermarking;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Signal Processing (MMSP), 2013 IEEE 15th International Workshop on
Conference_Location
Pula
Type
conf
DOI
10.1109/MMSP.2013.6659325
Filename
6659325
Link To Document