DocumentCode :
2170907
Title :
Efficient rendering of local subsurface scattering
Author :
Mertens, Tom ; Kautz, Jan ; Bekaert, Philippe ; Van Reeth, Frank ; Seidel, Hans-Peter
Author_Institution :
Limburgs Univ. Centrum, Deipenbeek, Belgium
fYear :
2003
fDate :
8-10 Oct. 2003
Firstpage :
51
Lastpage :
58
Abstract :
A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an important sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image-space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration.
Keywords :
image sampling; interactive systems; rendering (computer graphics); graphics hardware; hardware acceleration; hardware rendering; image rendering; image space; image-based rendering; light source modeling; local illumination; local subsurface scattering effects rendering; physically-based acquisition; physically-based modeling; sampling scheme; skin rendering; Computer graphics; Dairy products; Hardware; Light scattering; Monte Carlo methods; Optical reflection; Optical scattering; Particle scattering; Rendering (computer graphics); Skin;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN :
0-7695-2028-6
Type :
conf
DOI :
10.1109/PCCGA.2003.1238246
Filename :
1238246
Link To Document :
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