• DocumentCode
    2170924
  • Title

    Interactive visualization of complex real-world light sources

  • Author

    Granier, Xavier ; Goesele, Michael ; Heidrich, Wolfgang ; Seidel, Hans-Peter

  • Author_Institution
    British Columbia Univ., Vancouver, BC, Canada
  • fYear
    2003
  • fDate
    8-10 Oct. 2003
  • Firstpage
    59
  • Lastpage
    66
  • Abstract
    Interactive visualization of complex, real-world light sources has so far not been feasible. We present a hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world.
  • Keywords
    computer graphic equipment; data structures; data visualisation; interactive systems; realistic images; rendering (computer graphics); approximate reconstruction; compact data representation; direct lighting algorithm; hardware accelerated algorithm; hardware modeling; image-based rendering; interactive visualization; light source acquisition; light source modeling; local illumination; physically-based acquisition; physically-based modeling; processing pipeline; real-world light sources; rendering approach; Acceleration; Data visualization; Hardware; Image reconstruction; Light sources; Lighting; Optical feedback; Optical filters; Pipelines; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
  • Print_ISBN
    0-7695-2028-6
  • Type

    conf

  • DOI
    10.1109/PCCGA.2003.1238247
  • Filename
    1238247