DocumentCode
2170924
Title
Interactive visualization of complex real-world light sources
Author
Granier, Xavier ; Goesele, Michael ; Heidrich, Wolfgang ; Seidel, Hans-Peter
Author_Institution
British Columbia Univ., Vancouver, BC, Canada
fYear
2003
fDate
8-10 Oct. 2003
Firstpage
59
Lastpage
66
Abstract
Interactive visualization of complex, real-world light sources has so far not been feasible. We present a hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world.
Keywords
computer graphic equipment; data structures; data visualisation; interactive systems; realistic images; rendering (computer graphics); approximate reconstruction; compact data representation; direct lighting algorithm; hardware accelerated algorithm; hardware modeling; image-based rendering; interactive visualization; light source acquisition; light source modeling; local illumination; physically-based acquisition; physically-based modeling; processing pipeline; real-world light sources; rendering approach; Acceleration; Data visualization; Hardware; Image reconstruction; Light sources; Lighting; Optical feedback; Optical filters; Pipelines; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN
0-7695-2028-6
Type
conf
DOI
10.1109/PCCGA.2003.1238247
Filename
1238247
Link To Document