Title :
An architecture for distributed simulation games
Author :
van Houten, Stijn-Pieter A. ; Jacobs, Peter H M
Author_Institution :
Sect. of Syst. Eng., Delft Univ. of Technol., Netherlands
Abstract :
In this paper we present an architecture for Internet-mediated simulation games. The challenge was to use today´s state of the art technologies to provide a simulated environment for decision making for which the users are trained. Current technologies provide a means to construct a more realistic environment and to embed algorithms for operational decision making. The services, which span the architecture, consist of an embedded simulator, communication using messages, scenario design and control, content management, human and simulated players, and game administration. We implemented a supply chain simulation game as a proof of concept. It consisted of a server-side simulation and communication core combined with objects representing the players. Human players and the game administrator used user interfaces to connect to the server via the Internet. Further research will focus on scenario management and algorithms for simulated decision making.
Keywords :
Internet; client-server systems; computer games; digital simulation; distributed decision making; user interfaces; Internet-mediated simulation games; content management; distributed simulation games; embedded simulator; game administration; game administrator; message communication; operational decision making; scenario control; scenario design; server-side simulation; simulated decision making; simulated environment; simulated players; supply chain simulation game; user interfaces; Communication system control; Content management; Decision making; Game theory; Humans; Internet; Jacobian matrices; Object oriented modeling; Supply chains; Systems engineering and theory;
Conference_Titel :
Simulation Conference, 2004. Proceedings of the 2004 Winter
Print_ISBN :
0-7803-8786-4
DOI :
10.1109/WSC.2004.1371573