DocumentCode
2171441
Title
Virtual sandbox
Author
Onoue, Koichi ; Nishita, Tomoyuki
Author_Institution
Tokyo Univ., Japan
fYear
2003
fDate
8-10 Oct. 2003
Firstpage
252
Lastpage
259
Abstract
Interactive applications such as virtual reality systems have become popular in recent years. A ground surface composed of a granular material can be deformed when it comes into contact with an object, and, in this paper, we propose a deformation algorithm for the ground surface which is useful for such applications. The deformation algorithm is divided into three steps: (1) detection of the collision between an object and the ground surface, (2) displacement of the granular material, and (3) erosion of the material at steep slopes. The proposed algorithm can handle objects of various shapes, including a concave polyhedron, and a texture sliding technique is proposed to represent the motion of the granular materials. In addition, the proposed algorithm can be used at an interactive frame rate.
Keywords
antialiasing; rendering (computer graphics); concave polyhedron; ground surface deformation; interactive frame rate; texture sliding technique; virtual reality system; Application software; Computer graphics; Computer performance; Deformable models; Object detection; Shape; Sheet materials; Soil; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN
0-7695-2028-6
Type
conf
DOI
10.1109/PCCGA.2003.1238267
Filename
1238267
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