DocumentCode
2171559
Title
Breaking the walls: scene partitioning and portal creation
Author
Lerner, Alon ; Chrysanthou, Yiorgos ; Cohen-Or, Daniel
Author_Institution
Tel-Aviv Univ., Israel
fYear
2003
fDate
8-10 Oct. 2003
Firstpage
303
Lastpage
312
Abstract
In this paper, we revisit the cells-and-portals visibility methods, originally developed for the special case of architectural interiors. We define an effectiveness measure for a cells-and-portals partitioning, and introduce a two-pass algorithm that computes a cells-and-portals partition. The algorithm uses a simple heuristic that creates short portals as a mean for generating an effective partition. The input to the algorithm is a set of half edges in 2D that can be extracted from a complex polygonal model. The first pass of the algorithm creates an initial partition, which is then refined by the second pass. We show that our method creates a partition that is more effective than the common BSP partition, even when the latter is further refined with the application of our second pass. Our cells-and-portals algorithm is designed to deal with arbitrarily oriented walls. The algorithm also supports outdoor scenes, where the vertical walls of the buildings served as occluders and portals are extended above the buildings. We show that the extended portals allow an output-sensitive rendering of large urban scenes. Finally, since our two-pass method is fully automatic and local, it supports incremental changes of the model by locally recomputing and updating the partition. We call our method "Breaking the Walls" (BW) since it breaks out of indoor scenes to outdoor scenes, and allows walls to be broken interactively, with an instant updating of the partition.
Keywords
computational geometry; image segmentation; rendering (computer graphics); arbitrarily oriented walls; cells-and-portals partitioning; cells-and-portals visibility methods; instant partition updating; output-sensitive rendering; partitioning effectiveness measure; portal creation; scene partitioning; supports model incremental changes; two-pass algorithm; Algorithm design and analysis; Buildings; Design methodology; Geometry; Layout; Partitioning algorithms; Portals; Solid modeling; Testing; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN
0-7695-2028-6
Type
conf
DOI
10.1109/PCCGA.2003.1238272
Filename
1238272
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