DocumentCode :
2171841
Title :
Automatic animation skeleton using repulsive force field
Author :
Liu, Pin-Chou ; Wu, Fu-Che ; Ma, Wan-Chun ; Liang, Rung-Huei ; Ouhyoung, Ming
Author_Institution :
Dept. of Comput. Sci. & Inf. Eng., National Taiwan Univ., Taipei, Taiwan
fYear :
2003
fDate :
8-10 Oct. 2003
Firstpage :
409
Lastpage :
413
Abstract :
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, users can construct the skeleton in a short time, and bring a static model both dynamic and alive. The primary steps of our method are finding skeleton joints, connecting the joints to form an animation skeleton, and binding skin vertices to the skeleton. Initially, a repulsive force field is constructed inside a given model, and a set of points with local minimal force magnitude are found based on the force field. Then, a modified thinning algorithm is applied to generate an initial skeleton, which is further refined to become the final result. When the skeleton construction completes, skin vertices are anchored to the skeleton joints according to the distances between the vertices and joints. In order to build the repulsive force field, hundreds of rays are shot radially from positions inside the model, and it leads to that the force field computation takes most of the execution time. Therefore, an octree structure is used to accelerate this process. Currently, the skeleton generated from a typical 3D model with 1000 to 10000 polygons takes less than 2 minutes on a Intel Pentium 4 2.4 GHz PC.
Keywords :
computer animation; image morphing; realistic images; visual programming; 3D model; animation skeleton; animation skeleton construction; automatic animation skeleton; computer animation; computer graphics; force field computation; minimal force magnitude; repulsive force field; skeleton construction; static model; thinning algorithm; Animation; Computer graphics; Computer science; Joining processes; Joints; Laboratories; Multimedia communication; Packaging; Skeleton; Skin;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN :
0-7695-2028-6
Type :
conf
DOI :
10.1109/PCCGA.2003.1238285
Filename :
1238285
Link To Document :
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