DocumentCode
2172005
Title
Motion perturbation based on simple neuromotor control models
Author
Yin, KangKang ; Cline, Michael B. ; Pai, Dinesh K.
Author_Institution
Univ. of British Columbia, Vancouver, BC, Canada
fYear
2003
fDate
8-10 Oct. 2003
Firstpage
445
Lastpage
449
Abstract
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focused on transformations based on kinematics and dynamics, but has not explicitly taken into account the emerging knowledge of how humans control their movement. In this paper, we show how this can be done using a simple human neuromuscular control model. Our model of muscle forces includes a feedforward term, and low-gain passive feedback. The feedforward component is calculated from motion capture data using inverse dynamics. The feedback component generates reaction forces to unexpected external disturbances. The perturbed animation is then resynthesized using forward dynamics. This allows us to create animation where the character reacts to unexpected external forces in a natural way (e.g., when the character is hit by a flying object), and still retain the quality of the captured motions. This technique is useful for applications such as interactive sports video games.
Keywords
computer animation; computer graphics; motion estimation; video signal processing; animation; dynamics; feedback component; human neuromuscular control model; interactive sports video game; kinematics; motion capture; motion capture data; motion perturbation; neuromotor control model; perturbed animation; Animation; Computational modeling; Force feedback; Games; Humans; Kinematics; Motion control; Motor drives; Neurofeedback; Neuromuscular;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN
0-7695-2028-6
Type
conf
DOI
10.1109/PCCGA.2003.1238292
Filename
1238292
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