DocumentCode
2172017
Title
Interactive global illumination in dynamic environments using commodity graphics hardware
Author
Nijasure, Mangesh ; Pattanaik, Sumanta ; Goel, Vineet
Author_Institution
Univ. of Central Florida, Orlando, FL, USA
fYear
2003
fDate
8-10 Oct. 2003
Firstpage
450
Lastpage
454
Abstract
We present a system based on commodity graphics hardware for computing global illumination in dynamic scenes at interactive rates. We designed a progressive global illumination algorithm specifically to take advantage of current graphics hardware features. Our algorithm simulates the transport of light in synthetic environments by following the light emitted from the light source(s) through its multiple bounces on the surfaces of the scene. The entire algorithm runs on ATI´s Radeon 9700 using vertex and fragment shaders, allowing us to compute and display a global illumination solution for reasonably complex scenes with moving objects and moving lights in approximately 250 milliseconds (4 frames per second).
Keywords
computer graphics; lighting; ray tracing; rendering (computer graphics); Radeon 9700; commodity graphics hardware; dynamic environment; global illumination computing; graphics features; graphics hardware; interactive global illumination; interactive rate; light transport simulation; moving light; moving object; progressive global illumination algorithm; Approximation algorithms; Computational modeling; Data structures; Graphics; Hardware; Interpolation; Layout; Lighting; Optical reflection; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN
0-7695-2028-6
Type
conf
DOI
10.1109/PCCGA.2003.1238293
Filename
1238293
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