• DocumentCode
    2172017
  • Title

    Interactive global illumination in dynamic environments using commodity graphics hardware

  • Author

    Nijasure, Mangesh ; Pattanaik, Sumanta ; Goel, Vineet

  • Author_Institution
    Univ. of Central Florida, Orlando, FL, USA
  • fYear
    2003
  • fDate
    8-10 Oct. 2003
  • Firstpage
    450
  • Lastpage
    454
  • Abstract
    We present a system based on commodity graphics hardware for computing global illumination in dynamic scenes at interactive rates. We designed a progressive global illumination algorithm specifically to take advantage of current graphics hardware features. Our algorithm simulates the transport of light in synthetic environments by following the light emitted from the light source(s) through its multiple bounces on the surfaces of the scene. The entire algorithm runs on ATI´s Radeon 9700 using vertex and fragment shaders, allowing us to compute and display a global illumination solution for reasonably complex scenes with moving objects and moving lights in approximately 250 milliseconds (4 frames per second).
  • Keywords
    computer graphics; lighting; ray tracing; rendering (computer graphics); Radeon 9700; commodity graphics hardware; dynamic environment; global illumination computing; graphics features; graphics hardware; interactive global illumination; interactive rate; light transport simulation; moving light; moving object; progressive global illumination algorithm; Approximation algorithms; Computational modeling; Data structures; Graphics; Hardware; Interpolation; Layout; Lighting; Optical reflection; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
  • Print_ISBN
    0-7695-2028-6
  • Type

    conf

  • DOI
    10.1109/PCCGA.2003.1238293
  • Filename
    1238293