• DocumentCode
    2172258
  • Title

    Generating bipedal animation using dynamic implementation

  • Author

    Hyland, Matthew J. ; Zhang, Jian J.

  • Author_Institution
    Nat. Centre of Comput. Animation, Bournemouth Univ., Poole, UK
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    99
  • Lastpage
    104
  • Abstract
    This paper addresses the problem faced by animators in creating accurate and realistic walk cycles, as well as coherent interaction with the immediate production environment. Modern software packages often contain modules for implementing dynamics, without the need for specialist programs. In this paper, how to best use these modules to create the desired realistic effects is explored and expanded upon, including driving forces for balanced bipedal motion, friction/slippage between the feet of the model and the surface walked upon. A simple "wind-up" toy model is used as an example for the demonstration of the process, but the approaches taken could be similarly extended into more complicated models and applications.
  • Keywords
    computer animation; digital simulation; dynamics; legged locomotion; software tools; bipedal animation; bipedal motion; coherent interaction; dynamics; motion analysis; software tools; walk cycles; Facial animation; Foot; Friction; Humans; Kinematics; Legged locomotion; Packaging; Production; Software packages; Software tools;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualisation, 2002. Proceedings. Sixth International Conference on
  • ISSN
    1093-9547
  • Print_ISBN
    0-7695-1656-4
  • Type

    conf

  • DOI
    10.1109/IV.2002.1028762
  • Filename
    1028762