DocumentCode
2172258
Title
Generating bipedal animation using dynamic implementation
Author
Hyland, Matthew J. ; Zhang, Jian J.
Author_Institution
Nat. Centre of Comput. Animation, Bournemouth Univ., Poole, UK
fYear
2002
fDate
2002
Firstpage
99
Lastpage
104
Abstract
This paper addresses the problem faced by animators in creating accurate and realistic walk cycles, as well as coherent interaction with the immediate production environment. Modern software packages often contain modules for implementing dynamics, without the need for specialist programs. In this paper, how to best use these modules to create the desired realistic effects is explored and expanded upon, including driving forces for balanced bipedal motion, friction/slippage between the feet of the model and the surface walked upon. A simple "wind-up" toy model is used as an example for the demonstration of the process, but the approaches taken could be similarly extended into more complicated models and applications.
Keywords
computer animation; digital simulation; dynamics; legged locomotion; software tools; bipedal animation; bipedal motion; coherent interaction; dynamics; motion analysis; software tools; walk cycles; Facial animation; Foot; Friction; Humans; Kinematics; Legged locomotion; Packaging; Production; Software packages; Software tools;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualisation, 2002. Proceedings. Sixth International Conference on
ISSN
1093-9547
Print_ISBN
0-7695-1656-4
Type
conf
DOI
10.1109/IV.2002.1028762
Filename
1028762
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