DocumentCode :
2172261
Title :
View-dependent layered projective texture maps
Author :
Martinez, Alex Reche ; Drettakis, George
fYear :
2003
fDate :
8-10 Oct. 2003
Firstpage :
492
Lastpage :
496
Abstract :
Capturing and rendering of real scenes in an immersive virtual environment is still a challenging task. We present a novel workflow, using high-quality, view-dependent projective texturing at low texture memory cost, while reinforcing artist´s control over image quality. Photographs of a real scene are first used to create a 3D model with standard tools. Our method automatically orders geometry into optimized visibility layers for each photograph. These layers are subsequently used to create standard 2D image-editing layers, enabling artists to fill in missing texture using standard techniques such as clone brushing. The result of this preprocess is used by our novel layered projective texture rendering algorithm, which has low texture memory consumption, high interactive image quality and avoids the need for subdividing geometry for visibility. We show results of our implementation on a real-world project.
Keywords :
computational geometry; image texture; natural scenes; realistic images; rendering (computer graphics); virtual reality; 3D model; capturing; clone brushing; interactive image; layered projective texture map; low texture memory cost; modeling; optimized visibility layer; photograph; projective texturing; real scene capturing; real scene rendering; rendering; virtual environment; Application software; Automatic control; Computer displays; Computer graphics; Geometry; Image quality; Image reconstruction; Layout; Rendering (computer graphics); Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN :
0-7695-2028-6
Type :
conf
DOI :
10.1109/PCCGA.2003.1238301
Filename :
1238301
Link To Document :
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