DocumentCode
2173887
Title
A Scalable Hybrid P2P System for MMOFPS
Author
Barri, Ignasi ; Gine, Francesc ; Roig, Concepció
Author_Institution
Dept. d´´Inf. i Eng. Ind., Univ. de Lleida, Lleida, Spain
fYear
2010
fDate
17-19 Feb. 2010
Firstpage
341
Lastpage
347
Abstract
Nowadays, MMOGs are extensively used as they provide the ability for centralized gaming with many players. MMOGs can be classified into three different categories: MMRPOG that are role games, MMORTS based on real-time strategy games and MMOFPS named as first person shooter games. The computational requirements of these categories are different. In this paper we focus on MMOFPS, whose main gaming requirements are low latency values and scalability. We propose a new system called OnDeGaS (On Demand Game Service), that combines the functionalities of a centralized server infrastructure with a distributed P2P topology, in such a way that the system can grow at any moment according to the existing demand, by maintaining QoS. We evaluate the effectiveness of the OnDeGaS through simulation. The results show that the system is able to scale, while the average latency of the whole system is always maintained under an acceptable threshold. We also probe the benefits provided by the fault tolerance mechanism included in the system.
Keywords
computer games; peer-to-peer computing; MMOFPS; OnDeGaS; QoS; centralized server infrastructure; distributed P2P topology; fault tolerance mechanism; first person shooter games; on demand game service; real-time strategy games; scalable hybrid P2P system; Client-server systems; Concurrent computing; Contracts; Costs; Delay; Fault tolerant systems; Internet; Probes; Scalability; Topology; Game Server System; MMOFPS; MMOG; P2P;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel, Distributed and Network-Based Processing (PDP), 2010 18th Euromicro International Conference on
Conference_Location
Pisa
ISSN
1066-6192
Print_ISBN
978-1-4244-5672-7
Electronic_ISBN
1066-6192
Type
conf
DOI
10.1109/PDP.2010.54
Filename
5452421
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