DocumentCode
2173913
Title
Multiresolution Hierarchy for Real-Time Cartoon-Style Rendering
Author
Press, Michael ; El-Sana, Jihad
Author_Institution
Dept. of Comput. Sci., Ben-Gurion Univ. of the Negev, Beer-Sheva
fYear
1993
fDate
16-18 Aug. 1993
Firstpage
63
Lastpage
68
Abstract
In this paper we present a new approach for real time cartoon-style rendering for large datasets. It uses color quantization to determine the different shadow regions and utilizes multiresolution hierarchy to maintain appropriate level of detail over the various regions of the mesh. To comply with visual requirements, our algorithm performs real time mesh subdivision on selected regions to reach the appropriate level of detail. In addition, we have adopted vertex split and edge collapse operations that can be performed without incurring extra vertex split/edge collapse operations as a precondition. The real time refinement, which can exceed the original resolution of the mesh, dramatically improves the quality of rendered image while using only a small processing overhead. This refinement can be applied recursively, potentially providing a smooth model surface and smooth cartoon features in any possible camera zoom
Keywords
computer animation; feature extraction; image coding; image colour analysis; image resolution; mesh generation; rendering (computer graphics); color quantization; edge collapse operation; image quality; multiresolution hierarchy; real time refinement; real-time cartoon-style rendering; real-time mesh generation; smooth cartoon feature; smooth model surface; visual requirement; Animation; Bandwidth; Cameras; Computer science; Graphics; Hardware; Image resolution; Mobile computing; Quantization; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Geometric Modeling and Imaging--New Trends, 2006
Conference_Location
London, England
Print_ISBN
0-7695-2604-7
Type
conf
DOI
10.1109/GMAI.2006.38
Filename
1648746
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