DocumentCode :
2173913
Title :
Multiresolution Hierarchy for Real-Time Cartoon-Style Rendering
Author :
Press, Michael ; El-Sana, Jihad
Author_Institution :
Dept. of Comput. Sci., Ben-Gurion Univ. of the Negev, Beer-Sheva
fYear :
1993
fDate :
16-18 Aug. 1993
Firstpage :
63
Lastpage :
68
Abstract :
In this paper we present a new approach for real time cartoon-style rendering for large datasets. It uses color quantization to determine the different shadow regions and utilizes multiresolution hierarchy to maintain appropriate level of detail over the various regions of the mesh. To comply with visual requirements, our algorithm performs real time mesh subdivision on selected regions to reach the appropriate level of detail. In addition, we have adopted vertex split and edge collapse operations that can be performed without incurring extra vertex split/edge collapse operations as a precondition. The real time refinement, which can exceed the original resolution of the mesh, dramatically improves the quality of rendered image while using only a small processing overhead. This refinement can be applied recursively, potentially providing a smooth model surface and smooth cartoon features in any possible camera zoom
Keywords :
computer animation; feature extraction; image coding; image colour analysis; image resolution; mesh generation; rendering (computer graphics); color quantization; edge collapse operation; image quality; multiresolution hierarchy; real time refinement; real-time cartoon-style rendering; real-time mesh generation; smooth cartoon feature; smooth model surface; visual requirement; Animation; Bandwidth; Cameras; Computer science; Graphics; Hardware; Image resolution; Mobile computing; Quantization; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Geometric Modeling and Imaging--New Trends, 2006
Conference_Location :
London, England
Print_ISBN :
0-7695-2604-7
Type :
conf
DOI :
10.1109/GMAI.2006.38
Filename :
1648746
Link To Document :
بازگشت