DocumentCode
2174075
Title
Lattice Boltzmann Method for Real-Time Simulation of Lava Flows
Author
Van Raay, Daniel ; Bossomaier, Terry
Author_Institution
Centre for Res. in Complex Syst., Charles Sturt Univ., Bathurst, NSW
fYear
1993
fDate
16-18 Aug. 1993
Firstpage
97
Lastpage
106
Abstract
Methods for simulating viscous liquid flows, such as volcanic lava, are developed for use in real-time interactive graphical applications such as computer games. Eulerian lattice Boltzmann methods are implemented and compared to simpler models based on cellular automata and particle systems. A new storage method, the chunky octree, a technique for removing instabilities through velocity limiting and a local approximation to global conservation, the swell and decay method are introduced to achieve real-time performance with frame creation to match video frame rates on desktop computers
Keywords
Boltzmann equation; cellular automata; computational fluid dynamics; flow simulation; geophysical fluid dynamics; lattice theory; octrees; real-time systems; rendering (computer graphics); volcanology; Eulerian lattice Boltzmann method; cellular automata; chunky octree technique; desktop computer; particle system; real-time interactive graphical application; real-time simulation; storage method; video frame rates; viscous liquid flow simulation; volcanic lava flow; Application software; Computational fluid dynamics; Computational modeling; Computer simulation; Lagrangian functions; Lattice Boltzmann methods; Liquids; Motion pictures; Real time systems; Viscosity;
fLanguage
English
Publisher
ieee
Conference_Titel
Geometric Modeling and Imaging--New Trends, 2006
Conference_Location
London, England
Print_ISBN
0-7695-2604-7
Type
conf
DOI
10.1109/GMAI.2006.32
Filename
1648751
Link To Document