• DocumentCode
    2174075
  • Title

    Lattice Boltzmann Method for Real-Time Simulation of Lava Flows

  • Author

    Van Raay, Daniel ; Bossomaier, Terry

  • Author_Institution
    Centre for Res. in Complex Syst., Charles Sturt Univ., Bathurst, NSW
  • fYear
    1993
  • fDate
    16-18 Aug. 1993
  • Firstpage
    97
  • Lastpage
    106
  • Abstract
    Methods for simulating viscous liquid flows, such as volcanic lava, are developed for use in real-time interactive graphical applications such as computer games. Eulerian lattice Boltzmann methods are implemented and compared to simpler models based on cellular automata and particle systems. A new storage method, the chunky octree, a technique for removing instabilities through velocity limiting and a local approximation to global conservation, the swell and decay method are introduced to achieve real-time performance with frame creation to match video frame rates on desktop computers
  • Keywords
    Boltzmann equation; cellular automata; computational fluid dynamics; flow simulation; geophysical fluid dynamics; lattice theory; octrees; real-time systems; rendering (computer graphics); volcanology; Eulerian lattice Boltzmann method; cellular automata; chunky octree technique; desktop computer; particle system; real-time interactive graphical application; real-time simulation; storage method; video frame rates; viscous liquid flow simulation; volcanic lava flow; Application software; Computational fluid dynamics; Computational modeling; Computer simulation; Lagrangian functions; Lattice Boltzmann methods; Liquids; Motion pictures; Real time systems; Viscosity;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Geometric Modeling and Imaging--New Trends, 2006
  • Conference_Location
    London, England
  • Print_ISBN
    0-7695-2604-7
  • Type

    conf

  • DOI
    10.1109/GMAI.2006.32
  • Filename
    1648751