DocumentCode :
2174120
Title :
Generating Surface Textures based on Cellular Networks
Author :
Gobron, Stéphane ; Finck, Denis
Author_Institution :
LORIA, Henri Poincare Univ., Paris
fYear :
1993
fDate :
16-18 Aug. 1993
Firstpage :
113
Lastpage :
120
Abstract :
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of connected cells are constructed in a natural and dynamic way allowing simultaneously real-time and multi-behavior simulation. We also introduce an original technique to store cells in space in a fast and boundless manner without any waste of memory. To show the efficiency of our model, a set of detailed surface aspect simulations is presented, including water painting propagation, crack-pattern texture, destructive effects, and melting-like simulation
Keywords :
cellular neural nets; computer graphics; automatic multitexture; cellular network; multibehavior simulation; surface texture generation; Character generation; Computational modeling; Computer graphics; Data structures; Land mobile radio cellular systems; Network synthesis; Painting; Solid modeling; Surface cracks; Surface texture; Imaging and computer graphics; cellular automaton; cellular network; geometric modeling; imperfection aspect.; surface structure; texture synthesis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Geometric Modeling and Imaging--New Trends, 2006
Conference_Location :
London, England
Print_ISBN :
0-7695-2604-7
Type :
conf
DOI :
10.1109/GMAI.2006.21
Filename :
1648753
Link To Document :
بازگشت