DocumentCode :
2174251
Title :
Voxel carving for specular surfaces
Author :
Bonfort, Thomas ; Sturm, Peter
Author_Institution :
INRIA, Grenoble, France
fYear :
2003
fDate :
13-16 Oct. 2003
Firstpage :
591
Abstract :
We present an novel algorithm that reconstructs voxels of a general 3D specular surface from multiple images of a calibrated camera. A calibrated scene (i.e. points whose 3D coordinates are known) is reflected by the unknown specular surface onto the image plane of the camera. For every viewpoint, surface normals are associated to the voxels traversed by each projection ray formed by the reflection of a scene point. A decision process then discards voxels whose associated surface normals are not consistent with one another. The output of the algorithm is a collection of voxels and surface normals in 3D space, whose quality and size depend on user-set thresholds. The method has been tested on synthetic and real images. Visual and quantified experimental results are presented.
Keywords :
calibration; computational geometry; image reconstruction; image texture; ray tracing; realistic images; surface fitting; video cameras; 3D space; calibrated camera; calibrated scene; image reconstruction; multiple images; projection ray; real image; specular surface; surface normal; synthetic image; voxel carving; Cameras; Image reconstruction; Layout; Mirrors; Reconstruction algorithms; Reflection; Sea surface; Surface fitting; Surface reconstruction; Surface texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision, 2003. Proceedings. Ninth IEEE International Conference on
Conference_Location :
Nice, France
Print_ISBN :
0-7695-1950-4
Type :
conf
DOI :
10.1109/ICCV.2003.1238401
Filename :
1238401
Link To Document :
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