• DocumentCode
    2175132
  • Title

    Manycraft: Scaling minecraft to millions

  • Author

    Diaconu, Raluca ; Keller, James ; Valero, M.R.

  • Author_Institution
    Lab. d´Inf. de Paris 6, Univ. Pierre et Marie Curie, Paris, France
  • fYear
    2013
  • fDate
    9-10 Dec. 2013
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Minecraft is a popular game with more than 20 million paying users and many more playing the free version. However, in multiplayer mode, only a few thousand users can play together. Our measurements show that, even reducing the landscape, i.e., the map, to a uniform flat land, a server cannot host significantly more users. For a common use case, when players cannot modify the map, we have designed and implemented Manycraft, an architecture to scale the number of users. Minecraft protocol messages are of three kinds: control, entity and map. In our approach, Kiwano, a distributed infrastructure for scaling virtual worlds, takes care of the entity related messages while the others are processed by a Minecraft server assigned to the player.
  • Keywords
    computer games; groupware; virtual reality; Kiwano; Manycraft; Minecraft protocol messages; Minecraft server; distributed infrastructure; game; landscape; map modification; multiplayer mode; uniform flat land; virtual world scaling; Avatars; Games; Protocols; Radio access networks; Random access memory; Servers; Throughput;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2013 12th Annual Workshop on
  • Conference_Location
    Denver, CO, USA
  • Type

    conf

  • DOI
    10.1109/NetGames.2013.6820617
  • Filename
    6820617