DocumentCode
2175132
Title
Manycraft: Scaling minecraft to millions
Author
Diaconu, Raluca ; Keller, James ; Valero, M.R.
Author_Institution
Lab. d´Inf. de Paris 6, Univ. Pierre et Marie Curie, Paris, France
fYear
2013
fDate
9-10 Dec. 2013
Firstpage
1
Lastpage
6
Abstract
Minecraft is a popular game with more than 20 million paying users and many more playing the free version. However, in multiplayer mode, only a few thousand users can play together. Our measurements show that, even reducing the landscape, i.e., the map, to a uniform flat land, a server cannot host significantly more users. For a common use case, when players cannot modify the map, we have designed and implemented Manycraft, an architecture to scale the number of users. Minecraft protocol messages are of three kinds: control, entity and map. In our approach, Kiwano, a distributed infrastructure for scaling virtual worlds, takes care of the entity related messages while the others are processed by a Minecraft server assigned to the player.
Keywords
computer games; groupware; virtual reality; Kiwano; Manycraft; Minecraft protocol messages; Minecraft server; distributed infrastructure; game; landscape; map modification; multiplayer mode; uniform flat land; virtual world scaling; Avatars; Games; Protocols; Radio access networks; Random access memory; Servers; Throughput;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2013 12th Annual Workshop on
Conference_Location
Denver, CO, USA
Type
conf
DOI
10.1109/NetGames.2013.6820617
Filename
6820617
Link To Document