DocumentCode
2178292
Title
Dynamic difficulty adjustment based on an improved algorithm of UCT for the Pac-Man Game
Author
Wu, Bin ; Chen, DingDing ; He, Suoju ; Sun, Qijin ; Li, Zhengjun ; Zhao, Minxi
Author_Institution
Sch. of Software Eng., Beijing Univ. of Posts & Telecommun., Beijing, China
fYear
2011
fDate
9-11 Sept. 2011
Firstpage
4255
Lastpage
4259
Abstract
One major problem of Pac-Man Game is how to generate intelligence of opponents at appropriate challenge level This paper presents an approach for creating game opponents by DDA (Dynamic Difficulty Adjustment), which is used to dynamically adjust challenge level of opponents according to the player\´s skill level The approach of DDA is based on "time constrained-CI". Furthermore, in order to improve the performance of Pac-Man Game AI, this paper also discusses an alternative approach, "knowledge-based-CI-controlled-NPC", which creates DDA based on knowledge from DTS.
Keywords
computer games; knowledge based systems; Pac-Man Game AI; UCT; dynamic difficulty adjustment; knowledge-based-CI-controlled-NPC; opponent intelligent generation; time constrained-CI; Approximation algorithms; Artificial neural networks; Games; Helium; Heuristic algorithms; Knowledge based systems; “knowledge-based-CI-controlled-NPC”; “time-constrained-DTS”; DDA; DTS; Pac-Man Game;
fLanguage
English
Publisher
ieee
Conference_Titel
Electronics, Communications and Control (ICECC), 2011 International Conference on
Conference_Location
Zhejiang
Print_ISBN
978-1-4577-0320-1
Type
conf
DOI
10.1109/ICECC.2011.6066649
Filename
6066649
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