• DocumentCode
    2178292
  • Title

    Dynamic difficulty adjustment based on an improved algorithm of UCT for the Pac-Man Game

  • Author

    Wu, Bin ; Chen, DingDing ; He, Suoju ; Sun, Qijin ; Li, Zhengjun ; Zhao, Minxi

  • Author_Institution
    Sch. of Software Eng., Beijing Univ. of Posts & Telecommun., Beijing, China
  • fYear
    2011
  • fDate
    9-11 Sept. 2011
  • Firstpage
    4255
  • Lastpage
    4259
  • Abstract
    One major problem of Pac-Man Game is how to generate intelligence of opponents at appropriate challenge level This paper presents an approach for creating game opponents by DDA (Dynamic Difficulty Adjustment), which is used to dynamically adjust challenge level of opponents according to the player\´s skill level The approach of DDA is based on "time constrained-CI". Furthermore, in order to improve the performance of Pac-Man Game AI, this paper also discusses an alternative approach, "knowledge-based-CI-controlled-NPC", which creates DDA based on knowledge from DTS.
  • Keywords
    computer games; knowledge based systems; Pac-Man Game AI; UCT; dynamic difficulty adjustment; knowledge-based-CI-controlled-NPC; opponent intelligent generation; time constrained-CI; Approximation algorithms; Artificial neural networks; Games; Helium; Heuristic algorithms; Knowledge based systems; “knowledge-based-CI-controlled-NPC”; “time-constrained-DTS”; DDA; DTS; Pac-Man Game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electronics, Communications and Control (ICECC), 2011 International Conference on
  • Conference_Location
    Zhejiang
  • Print_ISBN
    978-1-4577-0320-1
  • Type

    conf

  • DOI
    10.1109/ICECC.2011.6066649
  • Filename
    6066649