Title :
A Study on Edutainment Framework for M-Learning
Author :
Suki, Norbayah Mohd ; Eshaq, Ahmad Rafi M ; Rao, G. S V Radha Krishna
Author_Institution :
Fac. of Creative Multimedia, Multimedia Univ.
fDate :
Oct. 18 2006-Sept. 20 2006
Abstract :
This research measures the potential of mobile content in learning to increase users´ tacit knowledge development. Concentration is given on the effectiveness of incorporating game-based learning into mobile technology as a new edutainment instructional model. A comparative study on selected mobile content platforms is carried out to examine to what extents the usage of game are being applied in learning from the users perspective. A survey is conducted on the users´ reaction on the impacts of mobile technology and its content impact on the traditional and conventional learning method. A perceptual test is carried out to support the survey. This research proposes a framework on how mobile technology and its content could shape the learning in future. With the emergence of new tools and media, mobile content is suggested as a powerful means to increase tacit knowledge via the exploration of interactivity, multimedia and 3D animation for creative edutainment and communication in the future
Keywords :
distance learning; educational technology; game theory; mobile computing; 3D animation; M-learning method; edutainment instructional model; game-based learning; interactivity extrapolation; mobile content platforms; user tacit knowledge development; Animation; Communication effectiveness; Demography; Information technology; Internet; Learning systems; Mobile communication; Mobile handsets; Multimedia systems; Testing; edutainment; learning; mobile content; mobile technology; tacit knowledge;
Conference_Titel :
Communications and Information Technologies, 2006. ISCIT '06. International Symposium on
Conference_Location :
Bangkok
Print_ISBN :
0-7803-9741-X
Electronic_ISBN :
0-7803-9741-X
DOI :
10.1109/ISCIT.2006.339920