DocumentCode
2179732
Title
A new speaker identification algorithm for gaming scenarios
Author
Do, Hoang ; Tashev, Ivan ; Acero, Alex
Author_Institution
Sch. of Eng., Brown Univ., Providence, RI, USA
fYear
2011
fDate
22-27 May 2011
Firstpage
5436
Lastpage
5439
Abstract
Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the open-set, text-independent, speaker ID problem, applied as an important component (among other cues) of a game player identification system. This scenario poses new challenges: far-field, limited training and very short test data, and almost real-time processing. To tackle this, we introduce new and more informative feature sets. The scores given by these feature sets are then combined in an optimal way to construct the final score. Experimental results on the gaming device´s processed reverberated-speech show the effectiveness of the new features, and that reliable decisions can be made after very short (2-5 second) test utterances required by the gaming scheme.
Keywords
computer games; speaker recognition; game player identification system; gaming scenarios; real-time processing; reverberated-speech; speaker ID problem; speaker identification algorithm; Games; Mel frequency cepstral coefficient; Speech; Speech processing; Speech recognition; Training; Training data; acoustic arrays; games; speaker recognition;
fLanguage
English
Publisher
ieee
Conference_Titel
Acoustics, Speech and Signal Processing (ICASSP), 2011 IEEE International Conference on
Conference_Location
Prague
ISSN
1520-6149
Print_ISBN
978-1-4577-0538-0
Electronic_ISBN
1520-6149
Type
conf
DOI
10.1109/ICASSP.2011.5947588
Filename
5947588
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