• DocumentCode
    2179732
  • Title

    A new speaker identification algorithm for gaming scenarios

  • Author

    Do, Hoang ; Tashev, Ivan ; Acero, Alex

  • Author_Institution
    Sch. of Eng., Brown Univ., Providence, RI, USA
  • fYear
    2011
  • fDate
    22-27 May 2011
  • Firstpage
    5436
  • Lastpage
    5439
  • Abstract
    Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the open-set, text-independent, speaker ID problem, applied as an important component (among other cues) of a game player identification system. This scenario poses new challenges: far-field, limited training and very short test data, and almost real-time processing. To tackle this, we introduce new and more informative feature sets. The scores given by these feature sets are then combined in an optimal way to construct the final score. Experimental results on the gaming device´s processed reverberated-speech show the effectiveness of the new features, and that reliable decisions can be made after very short (2-5 second) test utterances required by the gaming scheme.
  • Keywords
    computer games; speaker recognition; game player identification system; gaming scenarios; real-time processing; reverberated-speech; speaker ID problem; speaker identification algorithm; Games; Mel frequency cepstral coefficient; Speech; Speech processing; Speech recognition; Training; Training data; acoustic arrays; games; speaker recognition;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Acoustics, Speech and Signal Processing (ICASSP), 2011 IEEE International Conference on
  • Conference_Location
    Prague
  • ISSN
    1520-6149
  • Print_ISBN
    978-1-4577-0538-0
  • Electronic_ISBN
    1520-6149
  • Type

    conf

  • DOI
    10.1109/ICASSP.2011.5947588
  • Filename
    5947588