DocumentCode
2183856
Title
Hardware-accelerated adaptive EWA volume splatting
Author
Chen, Wei ; Ren, Liu ; Zwicker, Matthias ; Pfister, Hanspeter
Author_Institution
Zhejiang Univ., Hangzhou, China
fYear
2004
fDate
10-15 Oct. 2004
Firstpage
67
Lastpage
74
Abstract
We present a hardware-accelerated adaptive EWA (elliptical weighted average) volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image quality without aliasing artifacts or excessive blurring. We introduce a novel adaptive filtering scheme to reduce the computational cost of EWA splatting. We show how this algorithm can be efficiently implemented on modern graphics processing units (GPUs). Our implementation includes interactive classification and fast lighting. To accelerate the rendering we store splat geometry and 3D volume data locally in GPU memory. We present results for several rectilinear volume datasets that demonstrate the high image quality and interactive rendering speed of our method.
Keywords
Gaussian processes; adaptive filters; computational geometry; computer graphic equipment; image reconstruction; image texture; low-pass filters; rendering (computer graphics); 3D volume data; GPU memory; Gaussian reconstruction kernel; adaptive filtering scheme; elliptical weighted average volume splatting algorithm; graphics processing units; hardware-accelerated adaptive EWA; image quality; interactive direct volume rendering; low-pass image filter; rectilinear volume datasets; splat geometry; Acceleration; Adaptive filters; Computational efficiency; Geometry; Graphics; Image quality; Image reconstruction; Kernel; Low pass filters; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2004. IEEE
Print_ISBN
0-7803-8788-0
Type
conf
DOI
10.1109/VISUAL.2004.38
Filename
1372181
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