• DocumentCode
    2183856
  • Title

    Hardware-accelerated adaptive EWA volume splatting

  • Author

    Chen, Wei ; Ren, Liu ; Zwicker, Matthias ; Pfister, Hanspeter

  • Author_Institution
    Zhejiang Univ., Hangzhou, China
  • fYear
    2004
  • fDate
    10-15 Oct. 2004
  • Firstpage
    67
  • Lastpage
    74
  • Abstract
    We present a hardware-accelerated adaptive EWA (elliptical weighted average) volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image quality without aliasing artifacts or excessive blurring. We introduce a novel adaptive filtering scheme to reduce the computational cost of EWA splatting. We show how this algorithm can be efficiently implemented on modern graphics processing units (GPUs). Our implementation includes interactive classification and fast lighting. To accelerate the rendering we store splat geometry and 3D volume data locally in GPU memory. We present results for several rectilinear volume datasets that demonstrate the high image quality and interactive rendering speed of our method.
  • Keywords
    Gaussian processes; adaptive filters; computational geometry; computer graphic equipment; image reconstruction; image texture; low-pass filters; rendering (computer graphics); 3D volume data; GPU memory; Gaussian reconstruction kernel; adaptive filtering scheme; elliptical weighted average volume splatting algorithm; graphics processing units; hardware-accelerated adaptive EWA; image quality; interactive direct volume rendering; low-pass image filter; rectilinear volume datasets; splat geometry; Acceleration; Adaptive filters; Computational efficiency; Geometry; Graphics; Image quality; Image reconstruction; Kernel; Low pass filters; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2004. IEEE
  • Print_ISBN
    0-7803-8788-0
  • Type

    conf

  • DOI
    10.1109/VISUAL.2004.38
  • Filename
    1372181