Title :
Rendering implicit flow volumes
Author :
Xue, Daqing ; Zhang, Caixia ; Crawfi, Roger
Author_Institution :
Dept. of Comput. Sci. & Eng., Ohio State Univ., Columbus, OH, USA
Abstract :
Traditional flow volumes construct an explicit geometrical or parametrical representation from the vector field. The geometry is updated interactively and then rendered using an unstructured volume rendering technique. Unless a detailed refinement of the flow volume is specified for the interior, information inside the underlying flow volume is lost in the linear interpolation. These disadvantages can be avoided and/or alleviated using an implicit flow model. An implicit flow is a scalar field constructed such that any point in the field is associated with a termination surface using an advection operator on the flow. We present two techniques, a slice-based three-dimensional texture mapping and an interval volume segmentation coupled with a tetrahedron projection-based renderer, to render implicit stream flows. In the first method, the implicit flow representation is loaded as a 3D texture and manipulated using a dynamic texture operation that allows the flow to be investigated interactively. In our second method, a geometric flow volume is extracted from the implicit flow using a high dimensional isocontouring or interval volume routine. This provides a very detailed flow volume or set of flow volumes that can easily change topology, while retaining accurate characteristics within the flow volume. The advantages and disadvantages of these two techniques are compared with traditional explicit flow volumes.
Keywords :
computational fluid dynamics; computational geometry; data visualisation; flow visualisation; image matching; image segmentation; image texture; rendering (computer graphics); advection operator; geometric flow volume; implicit flow volume rendering technique; implicit stream flows; interval volume segmentation; isocontouring; linear interpolation; scalar field; slice-based three-dimensional texture mapping; tetrahedron projection-based renderer; Aerodynamics; Computer graphics; Computer science; Geometry; Interpolation; Manipulator dynamics; Rendering (computer graphics); Surface texture; Vectors; Visualization;
Conference_Titel :
Visualization, 2004. IEEE
Print_ISBN :
0-7803-8788-0
DOI :
10.1109/VISUAL.2004.90