DocumentCode
2185950
Title
Fast Height-Field Rendering under Image-Based Lighting
Author
Shinoyama, Noriaki ; Max, Nelson
Author_Institution
Dept. of Comput. Sci., Tokyo Inst. of Technol., Tokyo, Japan
fYear
2010
fDate
25-27 Sept. 2010
Firstpage
24
Lastpage
31
Abstract
We propose a new fast height-field rendering method for Image-Based Lighting. Our approach approximates the environmental illumination using spherical radial basis functions (SRBFs). We approximate the integrand of the rendering equation as a sum of products of the SRBFs and the visibility function. Then we solve the integral by approximating the visibility function of each SRBF as the fraction visible above the height-field. This fraction is precomputed into a 2-D texture, as a function of the SRBF size and its angle to the horizon. We use two different approximations of the horizon. The first, called a horizon map, can render more accurate self occlusion. The second, called a cone map, needs only a single RGBA 2D texture but can only render rough self-shadowing. Our approach can quickly render shading and self-shadowing of a height-field from all-frequency environmental lighting.
Keywords
approximation theory; image texture; lighting; radial basis function networks; rendering (computer graphics); visibility; cone map; environmental illumination; fast height-field rendering; image texture; image-based lighting; render shading; rough self shadowing; single RGBA 2D texture; spherical radial basis functions; visibility function; Approximation methods; Bandwidth; Equations; Integral equations; Lighting; Real time systems; Rendering (computer graphics); bump mapping; horizon mapping; precomputed radiance transport; spherical radial basis function;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications (PG), 2010 18th Pacific Conference on
Conference_Location
Hangzhou
Print_ISBN
978-1-4244-8288-7
Type
conf
DOI
10.1109/PacificGraphics.2010.11
Filename
5693023
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