DocumentCode
2186018
Title
Synthesizing Subdivision Meshes Using Real Time Tessellation
Author
Holländer, Matthias ; Boubekeur, Tamy
Author_Institution
LTCI, Telecom ParisTech, Paris, France
fYear
2010
fDate
25-27 Sept. 2010
Firstpage
46
Lastpage
53
Abstract
We propose a new GPU method for synthesizing subdivision meshes with exact adaptive geometry in real time. Our GPU kernel builds upon precomputed tables of basis functions for subdivision surfaces and is therefore supporting all subdivision schemes, either interpolating or approximating, for triangle or quad meshes. We designed our kernel so that it can be integrated seamlessly within a standard tessellation pipeline, exploiting software or hardware (adaptive) tessellation methods. We make use of the tessellator unit as an adaptive mesher for maximum subdivision level, exploiting the linear nature of subdivision surfaces to enable arbitrary level of detail adaptivity and %extend the idea of Subdivision Shading to control the visual smoothness using the same tables as control the visual smoothness using Subdivision Shading by applying the same tables as for geometry. We evaluate our kernel on a variety of dynamic meshes and compare it to subdivision substitutes.
Keywords
approximation theory; computational geometry; interpolation; mesh generation; real-time systems; solid modelling; GPU; real time tessellation; subdivision mesh synthesis; subdivision shading; Face; Graphics processing unit; Interpolation; Kernel; Pipelines; Real time systems; GPU Programming; Real time Tessellation; Subdivision Surfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications (PG), 2010 18th Pacific Conference on
Conference_Location
Hangzhou
Print_ISBN
978-1-4244-8288-7
Type
conf
DOI
10.1109/PacificGraphics.2010.14
Filename
5693026
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