Title :
VLSI implementation of Phong shader in 3D graphics
Author :
Sin, Hyun-Chul ; Lee, Jin-Aeon ; Kim, Lee-Sup
Author_Institution :
Dept. of Electr. Eng., Korea Adv. Inst. of Sci. & Technol., Taejon, South Korea
fDate :
31 May-3 Jun 1998
Abstract :
With continuous improvement of VLSI technologies and request of higher realism, real-time Phong shading will be the next technology-push in 3D graphics. Taylor series approximation is appropriate for hardware implementation of Phong shading. We determined the hardware size of the Taylor series approximation in terms of hardware minimization through visual comparison and implemented Taylor series approximation in a 3-stage pipelined architecture
Keywords :
CMOS digital integrated circuits; VLSI; computer graphic equipment; interpolation; microprocessor chips; pipeline processing; realistic images; series (mathematics); table lookup; 0.8 micron; 3-stage pipelined architecture; 3D graphics; 5 V; 50 MHz; Phong shader; Taylor series approximation; VLSI implementation; hardware implementation; real-time Phong shading; Computational efficiency; Continuous improvement; Graphics; Hardware; Interpolation; Light sources; Lighting; Reflectivity; Taylor series; Very large scale integration;
Conference_Titel :
Circuits and Systems, 1998. ISCAS '98. Proceedings of the 1998 IEEE International Symposium on
Conference_Location :
Monterey, CA
Print_ISBN :
0-7803-4455-3
DOI :
10.1109/ISCAS.1998.706965