• DocumentCode
    2186173
  • Title

    GPU-Based Ray Tracing of Splats

  • Author

    Goradia, Rhushabh ; Kashyap, Sriram ; Chaudhuri, Parag ; Chandran, Sharat

  • Author_Institution
    Vision, Graphics & Imaging Lab., Indian Inst. of Technol. Bombay, Mumbai, India
  • fYear
    2010
  • fDate
    25-27 Sept. 2010
  • Firstpage
    101
  • Lastpage
    108
  • Abstract
    When it comes to rendering models available as points, rather than meshes, splats are a common intermediate internal representation. In this paper we further the state of the art by ray tracing splats to produce expected effects such as reflections, refraction, and shadows. We render complex models at interactive frame rates allowing real time viewpoint, lighting, and material changes. Our system relies on efficient techniques of storing and traversing point models on Graphics Processing Units (GPUs).
  • Keywords
    computer graphic equipment; coprocessors; ray tracing; rendering (computer graphics); graphics processing units; interactive frame rates; intermediate internal representation; lighting; material changes; ray tracing splats; real time viewpoint; rendering models; splats; traversing point models; Graphics Processing Units; Interactive; Point Models; Ray Tracing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications (PG), 2010 18th Pacific Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-4244-8288-7
  • Type

    conf

  • DOI
    10.1109/PacificGraphics.2010.21
  • Filename
    5693033