DocumentCode
2186173
Title
GPU-Based Ray Tracing of Splats
Author
Goradia, Rhushabh ; Kashyap, Sriram ; Chaudhuri, Parag ; Chandran, Sharat
Author_Institution
Vision, Graphics & Imaging Lab., Indian Inst. of Technol. Bombay, Mumbai, India
fYear
2010
fDate
25-27 Sept. 2010
Firstpage
101
Lastpage
108
Abstract
When it comes to rendering models available as points, rather than meshes, splats are a common intermediate internal representation. In this paper we further the state of the art by ray tracing splats to produce expected effects such as reflections, refraction, and shadows. We render complex models at interactive frame rates allowing real time viewpoint, lighting, and material changes. Our system relies on efficient techniques of storing and traversing point models on Graphics Processing Units (GPUs).
Keywords
computer graphic equipment; coprocessors; ray tracing; rendering (computer graphics); graphics processing units; interactive frame rates; intermediate internal representation; lighting; material changes; ray tracing splats; real time viewpoint; rendering models; splats; traversing point models; Graphics Processing Units; Interactive; Point Models; Ray Tracing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications (PG), 2010 18th Pacific Conference on
Conference_Location
Hangzhou
Print_ISBN
978-1-4244-8288-7
Type
conf
DOI
10.1109/PacificGraphics.2010.21
Filename
5693033
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