DocumentCode :
2186173
Title :
GPU-Based Ray Tracing of Splats
Author :
Goradia, Rhushabh ; Kashyap, Sriram ; Chaudhuri, Parag ; Chandran, Sharat
Author_Institution :
Vision, Graphics & Imaging Lab., Indian Inst. of Technol. Bombay, Mumbai, India
fYear :
2010
fDate :
25-27 Sept. 2010
Firstpage :
101
Lastpage :
108
Abstract :
When it comes to rendering models available as points, rather than meshes, splats are a common intermediate internal representation. In this paper we further the state of the art by ray tracing splats to produce expected effects such as reflections, refraction, and shadows. We render complex models at interactive frame rates allowing real time viewpoint, lighting, and material changes. Our system relies on efficient techniques of storing and traversing point models on Graphics Processing Units (GPUs).
Keywords :
computer graphic equipment; coprocessors; ray tracing; rendering (computer graphics); graphics processing units; interactive frame rates; intermediate internal representation; lighting; material changes; ray tracing splats; real time viewpoint; rendering models; splats; traversing point models; Graphics Processing Units; Interactive; Point Models; Ray Tracing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications (PG), 2010 18th Pacific Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-4244-8288-7
Type :
conf
DOI :
10.1109/PacificGraphics.2010.21
Filename :
5693033
Link To Document :
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